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Enable the use of scalar predicates by marking predicate dsts as uniform when possible during instruction emission and in opt_predicates. Totals: Instrs: 48207402 -> 47967272 (-0.50%); split: -0.54%, +0.05% CodeSize: 101907026 -> 101768626 (-0.14%); split: -0.15%, +0.01% NOPs: 8386320 -> 8165410 (-2.63%); split: -2.88%, +0.25% MOVs: 1468853 -> 1470546 (+0.12%); split: -0.17%, +0.28% COVs: 823724 -> 823746 (+0.00%); split: -0.01%, +0.01% Full: 1716708 -> 1716767 (+0.00%); split: -0.00%, +0.01% (ss): 1113167 -> 1168194 (+4.94%); split: -0.15%, +5.09% (sy): 552317 -> 552288 (-0.01%); split: -0.10%, +0.09% (ss)-stall: 4013046 -> 4261336 (+6.19%); split: -0.11%, +6.30% (sy)-stall: 16741190 -> 16748983 (+0.05%); split: -0.17%, +0.22% STPs: 18895 -> 18901 (+0.03%); split: -0.02%, +0.05% LDPs: 23853 -> 23762 (-0.38%); split: -0.39%, +0.01% Preamble Instrs: 11506988 -> 11493425 (-0.12%); split: -0.12%, +0.01% Early Preamble: 121339 -> 121695 (+0.29%) Last helper: 11686328 -> 11628618 (-0.49%); split: -0.72%, +0.23% Cat0: 9241457 -> 9020508 (-2.39%); split: -2.62%, +0.22% Cat1: 2353411 -> 2354860 (+0.06%); split: -0.17%, +0.23% Cat2: 17468471 -> 17447932 (-0.12%); split: -0.12%, +0.00% Cat6: 515728 -> 515643 (-0.02%); split: -0.02%, +0.00% Cat7: 1637795 -> 1637789 (-0.00%); split: -0.05%, +0.05% Totals from 33275 (20.20% of 164705) affected shaders: Instrs: 30329487 -> 30089357 (-0.79%); split: -0.86%, +0.07% CodeSize: 59715922 -> 59577522 (-0.23%); split: -0.26%, +0.03% NOPs: 6265422 -> 6044512 (-3.53%); split: -3.86%, +0.33% MOVs: 1058197 -> 1059890 (+0.16%); split: -0.23%, +0.39% COVs: 427513 -> 427535 (+0.01%); split: -0.02%, +0.03% Full: 548495 -> 548554 (+0.01%); split: -0.01%, +0.02% (ss): 769340 -> 824367 (+7.15%); split: -0.21%, +7.36% (sy): 368276 -> 368247 (-0.01%); split: -0.14%, +0.13% (ss)-stall: 3076333 -> 3324623 (+8.07%); split: -0.15%, +8.22% (sy)-stall: 10740547 -> 10748340 (+0.07%); split: -0.27%, +0.34% STPs: 12872 -> 12878 (+0.05%); split: -0.02%, +0.07% LDPs: 20808 -> 20717 (-0.44%); split: -0.45%, +0.01% Preamble Instrs: 6354490 -> 6340927 (-0.21%); split: -0.22%, +0.01% Early Preamble: 15233 -> 15589 (+2.34%) Last helper: 8106631 -> 8048921 (-0.71%); split: -1.04%, +0.32% Cat0: 6888653 -> 6667704 (-3.21%); split: -3.51%, +0.30% Cat1: 1541452 -> 1542901 (+0.09%); split: -0.25%, +0.35% Cat2: 10963398 -> 10942859 (-0.19%); split: -0.19%, +0.00% Cat6: 265945 -> 265860 (-0.03%); split: -0.03%, +0.00% Cat7: 1164800 -> 1164794 (-0.00%); split: -0.07%, +0.07% Signed-off-by: Job Noorman <jnoorman@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36614> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.