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I noticed the inefficiency in NIR-to-TGSI output while trying to debug a failure handling some arrays in r600. While this makes reading CTS shaders easier, the effect in the real world is pretty limited. From softpipe shader-db: total instructions in shared programs: 2929840 -> 2929836 (<.01%) instructions in affected programs: 118 -> 114 (-3.39%) Reviewed-by: Matt Turner <mattst88@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14321> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| meson.build | ||
| nir_gl_types.h | ||
| nir_types.cpp | ||
| nir_types.h | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||