mesa/src/compiler
Emma Anholt 61400f8a2d nir/lower_locals_to_regs: Do an ad-hoc copy propagate on our generated MOV.
I noticed the inefficiency in NIR-to-TGSI output while trying to debug a
failure handling some arrays in r600.  While this makes reading CTS
shaders easier, the effect in the real world is pretty limited.  From
softpipe shader-db:

total instructions in shared programs: 2929840 -> 2929836 (<.01%)
instructions in affected programs: 118 -> 114 (-3.39%)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14321>
2022-01-25 06:01:13 +00:00
..
clc clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata 2021-11-15 07:47:00 -08:00
glsl glsl: drop glheader.h include. 2022-01-20 00:20:06 +00:00
isaspec isaspec: Remove duplicate return statement. 2022-01-05 22:13:48 -08:00
nir nir/lower_locals_to_regs: Do an ad-hoc copy propagate on our generated MOV. 2022-01-25 06:01:13 +00:00
spirv mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
shader_enums.c compiler: add new MESH_VIEW_COUNT/MESH_VIEW_INDICES system values 2022-01-11 22:45:23 +00:00
shader_enums.h mesa/mtypes: move matrix enums to shader_enums.h 2022-01-20 00:20:06 +00:00
shader_info.h mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00