mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-23 19:50:11 +01:00
read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
The old code updated the viewport index on the first vertex in a primitive, however it was picking the first vertex wrong when used with geometry shaders. This code has access to the prim info with the primitive lengths so instead keep track of when a new primitive starts by tracking the lengths and updating the viewport index then. The prim info is only valid after a GS or prim assembly, so enable prim assembly if a vertex shader ever uses viewport index. This fixes: piglit arb_viewport_array-render-viewport-2 KHR-GLES31.core.viewport_array.draw_to_single_layer_with_multiple_viewports,Fail KHR-GLES31.core.viewport_array.draw_mulitple_viewports_with_single_invocation,Fail KHR-GLES31.core.viewport_array.draw_multiple_layers,Fail KHR-GLES31.core.viewport_array.depth_range,Fail Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5489> |
||
|---|---|---|
| .appveyor | ||
| .gitlab/issue_templates | ||
| .gitlab-ci | ||
| bin | ||
| build-support | ||
| docs | ||
| doxygen | ||
| include | ||
| scons | ||
| src | ||
| subprojects | ||
| .dir-locals.el | ||
| .editorconfig | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| .mailmap | ||
| .travis.yml | ||
| Android.common.mk | ||
| Android.mk | ||
| appveyor.yml | ||
| CleanSpec.mk | ||
| common.py | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| REVIEWERS | ||
| SConstruct | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.