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In general we should only call it once, and then we should avoid to call any lowering that introduce back copies. So far we were tracking that manually out of the nir shader on several places. Ideally we would like to add a nir_validate rule, but right now there are some exceptions to this rule. For example right now the Intel compiler calls nir_lower_io_to_temporaries as part of linking tess_ctrl/mesh/task sahders. One option would be to allow drivers to reset the value, but for now let's not add that validation rule. Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19338>
175 lines
6 KiB
C
175 lines
6 KiB
C
/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Jason Ekstrand (jason@jlekstrand.net)
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*
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "nir_deref.h"
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#include "compiler/nir_types.h"
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/*
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* Lowers all copy intrinsics to sequences of load/store intrinsics.
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*/
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static nir_deref_instr *
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build_deref_to_next_wildcard(nir_builder *b,
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nir_deref_instr *parent,
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nir_deref_instr ***deref_arr)
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{
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for (; **deref_arr; (*deref_arr)++) {
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if ((**deref_arr)->deref_type == nir_deref_type_array_wildcard)
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return parent;
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parent = nir_build_deref_follower(b, parent, **deref_arr);
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}
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assert(**deref_arr == NULL);
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*deref_arr = NULL;
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return parent;
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}
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static void
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emit_deref_copy_load_store(nir_builder *b,
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nir_deref_instr *dst_deref,
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nir_deref_instr **dst_deref_arr,
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nir_deref_instr *src_deref,
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nir_deref_instr **src_deref_arr,
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enum gl_access_qualifier dst_access,
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enum gl_access_qualifier src_access)
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{
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if (dst_deref_arr || src_deref_arr) {
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assert(dst_deref_arr && src_deref_arr);
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dst_deref = build_deref_to_next_wildcard(b, dst_deref, &dst_deref_arr);
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src_deref = build_deref_to_next_wildcard(b, src_deref, &src_deref_arr);
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}
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if (dst_deref_arr || src_deref_arr) {
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assert(dst_deref_arr && src_deref_arr);
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assert((*dst_deref_arr)->deref_type == nir_deref_type_array_wildcard);
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assert((*src_deref_arr)->deref_type == nir_deref_type_array_wildcard);
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unsigned length = glsl_get_length(src_deref->type);
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/* The wildcards should represent the same number of elements */
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assert(length == glsl_get_length(dst_deref->type));
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assert(length > 0);
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for (unsigned i = 0; i < length; i++) {
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emit_deref_copy_load_store(b,
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nir_build_deref_array_imm(b, dst_deref, i),
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dst_deref_arr + 1,
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nir_build_deref_array_imm(b, src_deref, i),
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src_deref_arr + 1, dst_access, src_access);
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}
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} else {
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assert(glsl_get_bare_type(dst_deref->type) ==
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glsl_get_bare_type(src_deref->type));
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assert(glsl_type_is_vector_or_scalar(dst_deref->type));
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nir_store_deref_with_access(b, dst_deref,
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nir_load_deref_with_access(b, src_deref, src_access),
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~0, src_access);
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}
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}
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void
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nir_lower_deref_copy_instr(nir_builder *b, nir_intrinsic_instr *copy)
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{
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/* Unfortunately, there's just no good way to handle wildcards except to
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* flip the chain around and walk the list from variable to final pointer.
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*/
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assert(copy->src[0].is_ssa && copy->src[1].is_ssa);
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nir_deref_instr *dst = nir_instr_as_deref(copy->src[0].ssa->parent_instr);
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nir_deref_instr *src = nir_instr_as_deref(copy->src[1].ssa->parent_instr);
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nir_deref_path dst_path, src_path;
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nir_deref_path_init(&dst_path, dst, NULL);
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nir_deref_path_init(&src_path, src, NULL);
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b->cursor = nir_before_instr(©->instr);
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emit_deref_copy_load_store(b, dst_path.path[0], &dst_path.path[1],
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src_path.path[0], &src_path.path[1],
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nir_intrinsic_dst_access(copy),
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nir_intrinsic_src_access(copy));
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nir_deref_path_finish(&dst_path);
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nir_deref_path_finish(&src_path);
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}
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static bool
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lower_var_copies_impl(nir_function_impl *impl)
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{
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bool progress = false;
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_foreach_block(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *copy = nir_instr_as_intrinsic(instr);
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if (copy->intrinsic != nir_intrinsic_copy_deref)
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continue;
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nir_lower_deref_copy_instr(&b, copy);
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nir_instr_remove(©->instr);
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nir_deref_instr_remove_if_unused(nir_src_as_deref(copy->src[0]));
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nir_deref_instr_remove_if_unused(nir_src_as_deref(copy->src[1]));
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progress = true;
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nir_instr_free(©->instr);
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}
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}
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if (progress) {
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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} else {
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nir_metadata_preserve(impl, nir_metadata_all);
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}
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return progress;
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}
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/* Lowers every copy_var instruction in the program to a sequence of
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* load/store instructions.
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*/
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bool
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nir_lower_var_copies(nir_shader *shader)
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{
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bool progress = false;
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shader->info.var_copies_lowered = true;
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nir_foreach_function(function, shader) {
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if (function->impl)
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progress |= lower_var_copies_impl(function->impl);
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}
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return progress;
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}
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