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442 lines
13 KiB
C
442 lines
13 KiB
C
/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Michel Dänzer <michel@tungstengraphics.com>
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*/
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "sp_context.h"
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#include "sp_texture.h"
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#include "sp_screen.h"
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#include "sp_winsys.h"
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/**
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* Conventional allocation path for non-display textures:
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* Use a simple, maximally packed layout.
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*/
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static boolean
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softpipe_texture_layout(struct pipe_screen *screen,
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struct softpipe_texture * spt)
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{
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struct pipe_texture *pt = &spt->base;
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unsigned level;
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unsigned width = pt->width0;
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unsigned height = pt->height0;
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unsigned depth = pt->depth0;
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unsigned buffer_size = 0;
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for (level = 0; level <= pt->last_level; level++) {
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spt->stride[level] = util_format_get_stride(pt->format, width);
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spt->level_offset[level] = buffer_size;
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buffer_size += (util_format_get_nblocksy(pt->format, height) *
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((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
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spt->stride[level]);
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width = u_minify(width, 1);
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height = u_minify(height, 1);
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depth = u_minify(depth, 1);
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}
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spt->buffer = screen->buffer_create(screen, 32,
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PIPE_BUFFER_USAGE_PIXEL,
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buffer_size);
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return spt->buffer != NULL;
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}
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/**
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* Texture layout for simple color buffers.
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*/
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static boolean
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softpipe_displaytarget_layout(struct pipe_screen *screen,
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struct softpipe_texture * spt)
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{
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unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
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PIPE_BUFFER_USAGE_GPU_READ_WRITE);
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unsigned tex_usage = spt->base.tex_usage;
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spt->buffer = screen->surface_buffer_create( screen,
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spt->base.width0,
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spt->base.height0,
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spt->base.format,
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usage,
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tex_usage,
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&spt->stride[0]);
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return spt->buffer != NULL;
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}
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/**
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* Create new pipe_texture given the template information.
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*/
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static struct pipe_texture *
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softpipe_texture_create(struct pipe_screen *screen,
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const struct pipe_texture *template)
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{
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struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
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if (!spt)
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return NULL;
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spt->base = *template;
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pipe_reference_init(&spt->base.reference, 1);
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spt->base.screen = screen;
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spt->pot = (util_is_power_of_two(template->width0) &&
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util_is_power_of_two(template->height0) &&
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util_is_power_of_two(template->depth0));
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if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
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PIPE_TEXTURE_USAGE_PRIMARY)) {
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if (!softpipe_displaytarget_layout(screen, spt))
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goto fail;
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}
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else {
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if (!softpipe_texture_layout(screen, spt))
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goto fail;
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}
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return &spt->base;
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fail:
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FREE(spt);
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return NULL;
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}
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/**
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* Create a new pipe_texture which wraps an existing buffer.
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*/
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static struct pipe_texture *
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softpipe_texture_blanket(struct pipe_screen * screen,
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const struct pipe_texture *base,
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const unsigned *stride,
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struct pipe_buffer *buffer)
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{
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struct softpipe_texture *spt;
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assert(screen);
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/* Only supports one type */
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if (base->target != PIPE_TEXTURE_2D ||
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base->last_level != 0 ||
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base->depth0 != 1) {
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return NULL;
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}
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spt = CALLOC_STRUCT(softpipe_texture);
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if (!spt)
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return NULL;
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spt->base = *base;
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pipe_reference_init(&spt->base.reference, 1);
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spt->base.screen = screen;
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spt->stride[0] = stride[0];
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pipe_buffer_reference(&spt->buffer, buffer);
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return &spt->base;
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}
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static void
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softpipe_texture_destroy(struct pipe_texture *pt)
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{
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struct softpipe_texture *spt = softpipe_texture(pt);
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pipe_buffer_reference(&spt->buffer, NULL);
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FREE(spt);
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}
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/**
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* Get a pipe_surface "view" into a texture.
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*/
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static struct pipe_surface *
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softpipe_get_tex_surface(struct pipe_screen *screen,
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struct pipe_texture *pt,
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unsigned face, unsigned level, unsigned zslice,
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unsigned usage)
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{
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struct softpipe_texture *spt = softpipe_texture(pt);
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struct pipe_surface *ps;
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assert(level <= pt->last_level);
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ps = CALLOC_STRUCT(pipe_surface);
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if (ps) {
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pipe_reference_init(&ps->reference, 1);
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pipe_texture_reference(&ps->texture, pt);
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ps->format = pt->format;
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ps->width = u_minify(pt->width0, level);
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ps->height = u_minify(pt->height0, level);
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ps->offset = spt->level_offset[level];
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ps->usage = usage;
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/* Because we are softpipe, anything that the state tracker
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* thought was going to be done with the GPU will actually get
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* done with the CPU. Let's adjust the flags to take that into
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* account.
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*/
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if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
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/* GPU_WRITE means "render" and that can involve reads (blending) */
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ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
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}
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if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
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ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
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if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
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PIPE_BUFFER_USAGE_GPU_WRITE)) {
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/* Mark the surface as dirty. The tile cache will look for this. */
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spt->timestamp++;
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softpipe_screen(screen)->timestamp++;
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}
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ps->face = face;
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ps->level = level;
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ps->zslice = zslice;
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if (pt->target == PIPE_TEXTURE_CUBE) {
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ps->offset += face * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
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spt->stride[level];
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}
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else if (pt->target == PIPE_TEXTURE_3D) {
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ps->offset += zslice * util_format_get_nblocksy(pt->format, u_minify(pt->height0, level)) *
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spt->stride[level];
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}
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else {
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assert(face == 0);
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assert(zslice == 0);
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}
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}
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return ps;
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}
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/**
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* Free a pipe_surface which was created with softpipe_get_tex_surface().
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*/
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static void
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softpipe_tex_surface_destroy(struct pipe_surface *surf)
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{
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/* Effectively do the texture_update work here - if texture images
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* needed post-processing to put them into hardware layout, this is
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* where it would happen. For softpipe, nothing to do.
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*/
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assert(surf->texture);
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pipe_texture_reference(&surf->texture, NULL);
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FREE(surf);
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}
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/**
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* Geta pipe_transfer object which is used for moving data in/out of
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* a texture object.
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* \param face one of PIPE_TEX_FACE_x or 0
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* \param level texture mipmap level
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* \param zslice 2D slice of a 3D texture
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* \param usage one of PIPE_TRANSFER_READ/WRITE/READ_WRITE
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* \param x X position of region to read/write
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* \param y Y position of region to read/write
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* \param width width of region to read/write
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* \param height height of region to read/write
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*/
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static struct pipe_transfer *
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softpipe_get_tex_transfer(struct pipe_screen *screen,
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struct pipe_texture *texture,
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unsigned face, unsigned level, unsigned zslice,
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enum pipe_transfer_usage usage,
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unsigned x, unsigned y, unsigned w, unsigned h)
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{
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struct softpipe_texture *sptex = softpipe_texture(texture);
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struct softpipe_transfer *spt;
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assert(texture);
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assert(level <= texture->last_level);
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/* make sure the requested region is in the image bounds */
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assert(x + w <= u_minify(texture->width0, level));
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assert(y + h <= u_minify(texture->height0, level));
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spt = CALLOC_STRUCT(softpipe_transfer);
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if (spt) {
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struct pipe_transfer *pt = &spt->base;
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int nblocksy = util_format_get_nblocksy(texture->format, u_minify(texture->height0, level));
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pipe_texture_reference(&pt->texture, texture);
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pt->x = x;
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pt->y = y;
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pt->width = w;
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pt->height = h;
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pt->stride = sptex->stride[level];
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pt->usage = usage;
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pt->face = face;
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pt->level = level;
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pt->zslice = zslice;
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spt->offset = sptex->level_offset[level];
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if (texture->target == PIPE_TEXTURE_CUBE) {
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spt->offset += face * nblocksy * pt->stride;
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}
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else if (texture->target == PIPE_TEXTURE_3D) {
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spt->offset += zslice * nblocksy * pt->stride;
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}
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else {
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assert(face == 0);
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assert(zslice == 0);
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}
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return pt;
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}
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return NULL;
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}
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/**
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* Free a pipe_transfer object which was created with
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* softpipe_get_tex_transfer().
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*/
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static void
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softpipe_tex_transfer_destroy(struct pipe_transfer *transfer)
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{
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/* Effectively do the texture_update work here - if texture images
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* needed post-processing to put them into hardware layout, this is
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* where it would happen. For softpipe, nothing to do.
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*/
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assert (transfer->texture);
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pipe_texture_reference(&transfer->texture, NULL);
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FREE(transfer);
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}
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/**
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* Create memory mapping for given pipe_transfer object.
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*/
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static void *
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softpipe_transfer_map( struct pipe_screen *screen,
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struct pipe_transfer *transfer )
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{
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ubyte *map, *xfer_map;
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struct softpipe_texture *spt;
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enum pipe_format format;
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assert(transfer->texture);
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spt = softpipe_texture(transfer->texture);
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format = transfer->texture->format;
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map = pipe_buffer_map(screen, spt->buffer, pipe_transfer_buffer_flags(transfer));
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if (map == NULL)
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return NULL;
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/* May want to different things here depending on read/write nature
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* of the map:
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*/
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if (transfer->texture && (transfer->usage & PIPE_TRANSFER_WRITE)) {
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/* Do something to notify sharing contexts of a texture change.
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* In softpipe, that would mean flushing the texture cache.
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*/
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softpipe_screen(screen)->timestamp++;
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}
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xfer_map = map + softpipe_transfer(transfer)->offset +
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transfer->y / util_format_get_blockheight(format) * transfer->stride +
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transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
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/*printf("map = %p xfer map = %p\n", map, xfer_map);*/
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return xfer_map;
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}
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/**
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* Unmap memory mapping for given pipe_transfer object.
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*/
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static void
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softpipe_transfer_unmap(struct pipe_screen *screen,
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struct pipe_transfer *transfer)
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{
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struct softpipe_texture *spt;
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assert(transfer->texture);
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spt = softpipe_texture(transfer->texture);
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pipe_buffer_unmap( screen, spt->buffer );
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if (transfer->usage & PIPE_TRANSFER_WRITE) {
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/* Mark the texture as dirty to expire the tile caches. */
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spt->timestamp++;
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}
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}
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void
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softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
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{
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screen->texture_create = softpipe_texture_create;
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screen->texture_blanket = softpipe_texture_blanket;
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screen->texture_destroy = softpipe_texture_destroy;
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screen->get_tex_surface = softpipe_get_tex_surface;
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screen->tex_surface_destroy = softpipe_tex_surface_destroy;
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screen->get_tex_transfer = softpipe_get_tex_transfer;
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screen->tex_transfer_destroy = softpipe_tex_transfer_destroy;
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screen->transfer_map = softpipe_transfer_map;
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screen->transfer_unmap = softpipe_transfer_unmap;
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}
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/**
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* Return pipe_buffer handle and stride for given texture object.
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* XXX used for???
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*/
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boolean
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softpipe_get_texture_buffer( struct pipe_texture *texture,
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struct pipe_buffer **buf,
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unsigned *stride )
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{
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struct softpipe_texture *tex = (struct softpipe_texture *) texture;
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if (!tex)
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return FALSE;
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pipe_buffer_reference(buf, tex->buffer);
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if (stride)
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*stride = tex->stride[0];
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return TRUE;
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}
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