mesa/src
Chad Versace 293e9a7ccf intel: Enable HiZ for texture renderbuffers
When a depth texture is first attached to framebuffer, allocate a HiZ
miptree for it.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2011-11-22 10:50:51 -08:00
..
egl egl: silence unused var warning 2011-11-10 16:00:46 -07:00
gallium nvc0: add support for GF119 (NVD9) 2011-11-18 15:45:54 -08:00
gbm gbm/dri: avoid crash in dri_screen_create 2011-08-04 14:09:34 +02:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: Add missing textureSize(samplerCubeShadow, int) variant. 2011-11-16 00:57:33 -08:00
glu glu: Fix deprecated conversion from string constant to ‘char*’ warning. 2011-11-09 10:24:37 +00:00
glx drisw: Enable SGI_make_current_read for direct contexts 2011-11-01 13:52:48 -04:00
mapi mesa,glsl,mapi: Put extern "C" { ... } where appropriate. 2011-11-09 10:24:37 +00:00
mesa intel: Enable HiZ for texture renderbuffers 2011-11-22 10:50:51 -08:00
Makefile
SConscript scons: Unbreak mingw build. 2011-09-20 20:50:48 +01:00