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nir_deps_state is a struct used as a closure for calculating the dependencies. Previously it had two fields copied out of the scoreboard. The closure is initialised in two seperate places. In order to make it easier to access other members of the scoreboard in the callbacks in later patches, the closure now just contains a pointer to the scoreboard and the two bits of copied information are removed. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561> |
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| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||