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Rob Clark 28a14787c0 freedreno/ir3: don't rely on intr->num_components
It is better to use `nir_intrinsic_dest_components()` which also handles
the case of intrinsics with a fixed number of dest components.

Somehow this starts showing up with a nir_serialize round-trip with
shader-cache.  But we really shouldn't have been relying on
`intr->num_components` directly.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5371>
2020-06-16 02:48:18 +00:00
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.gitlab-ci llvmpipe/setup: add planes for draw regions if no scissor. 2020-06-16 06:14:44 +10:00
bin post_version.py: update script to the new rST way of things 2020-06-13 10:42:01 +00:00
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docs mesa/gles3: add support for GL_EXT_shader_group_vote 2020-06-16 12:02:21 +10:00
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src freedreno/ir3: don't rely on intr->num_components 2020-06-16 02:48:18 +00:00
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meson.build meson: remove "empty array"/"array of an empty string" confusion 2020-06-02 19:36:12 +00:00
meson_options.txt meson: remove "empty array"/"array of an empty string" confusion 2020-06-02 19:36:12 +00:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS
SConstruct
VERSION

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.