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We need to enable the pos float location 2 mode anytime we have persample not just when forced by the frag shader. This fixes: dEQP-VK.pipeline.multisample.min_sample_shading* Fixes: |
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| .. | ||
| addrlib | ||
| common | ||
| vulkan | ||
| Android.addrlib.mk | ||
| Android.common.mk | ||
| Android.mk | ||
| Makefile.addrlib.am | ||
| Makefile.am | ||
| Makefile.common.am | ||
| Makefile.sources | ||
| meson.build | ||