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A given sample needs depth testing to happen before writing its colour, which requires shuffling pass order. To do so, merge agx_nir_opt_ixor_bcsel into regular late alg pass now that we can, which is actually a small shader-db win. Closes https://gitlab.freedesktop.org/asahi/mesa/-/issues/30 Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616> |
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