Find a file
Alejandro Piñeiro 275a18322d v3dv: check correct format when load/storing on a depth/stencil buffer
When we create a image view with D24S8 format we made a reformatting
to RGBA8UI if the aspect selected is just STENCIL. But when
configuring the stores we select the aspects based on the attachment
format. Quoting from cmd_buffer_render_pass_emit_stores:

      /* From the Vulkan spec, VkImageSubresourceRange:
       *
       *   "When an image view of a depth/stencil image is used as a
       *   depth/stencil framebuffer attachment, the aspectMask is ignored
       *   and both depth and stencil image subresources are used."
       *
       * So we ignore the aspects from the subresource range of the image
       * view for the depth/stencil attachment, but we still need to restrict
       * the to aspects compatible with the render pass and the image.
       */
      const VkImageAspectFlags aspects =
         vk_format_aspects(ds_attachment->desc.format);

So we could ending trying to store on a Z+Stencil buffer, using a
RGBA8UI format.

So far this only affected some tests when using the simulator
(assert). Those were working on the real hw, but probably would fail
on other situations, so lets use the original image format on that
case.

v2 (Iago)
   * Improve comment grammar
   * Do the same on load too (not just store)

v3 (Iago)
    * Re-word comments.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14635>
2022-01-21 13:24:18 +00:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci: Uprev Kernel to v5.16 2022-01-19 20:14:42 +00:00
android gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
bin bin/gen_calendar_entries: fix newlines on windows 2022-01-16 08:39:44 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: add features/relnotes for zink sparse texture support 2022-01-20 15:51:30 +00:00
include drm-uapi/v3d: extend interface for multiple semaphores support 2022-01-21 10:59:17 +00:00
src v3dv: check correct format when load/storing on a depth/stencil buffer 2022-01-21 13:24:18 +00:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Use 3-space tabs for .rst 2021-06-22 17:37:55 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Uprev Kernel to v5.16 2022-01-19 20:14:42 +00:00
.mailmap .mailmap: Simplify my name 2021-11-03 20:48:43 +00:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
CODEOWNERS CODEOWNERS: remove ownership of deleted code 2021-12-07 22:54:27 +00:00
meson.build meson: Try to link all-targets module if Gallium OpenCL is enabled 2022-01-19 23:00:48 +00:00
meson_options.txt gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.0 2021-10-13 20:52:19 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.