mesa/src/egl
Eric Engestrom c78d2d9840 egl: add glvnd symbols check
According to the spec [1], `__egl_Main` is the only symbol that needs to
be exported. We don't want applications directly linking against
libEGL_mesa.so (apps should always go through libEGL.so, regardless of
who is providing it), so we shouldn't export any other symbols either.

[1] https://github.com/NVIDIA/libglvnd/blob/master/include/glvnd/libeglabi.h
    (this header is the closest there is to a spec)

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2019-07-10 11:27:51 +00:00
..
drivers egl/wayland: use bitset.h for formats bit set 2019-07-01 18:35:54 +01:00
generate mapi: move genCommon.py to src/mapi/new 2019-01-24 18:13:25 +00:00
main egl: simplify loop 2019-07-01 19:35:22 +01:00
wayland delete autotools .gitignore files 2019-04-29 21:17:19 +00:00
Android.mk egl: add EGL_platform_device support 2019-06-05 13:35:21 -04:00
egl-entrypoint-check.py egl: rewrite entrypoints check 2019-07-10 11:27:51 +00:00
egl-glvnd-symbols.txt egl: add glvnd symbols check 2019-07-10 11:27:51 +00:00
egl-symbols.txt egl: use new symbols check script 2019-07-10 11:27:51 +00:00
Makefile.sources egl: drop empty eglfallbacks.c 2019-06-25 06:36:54 +00:00
meson.build egl: add glvnd symbols check 2019-07-10 11:27:51 +00:00
SConscript drm-uapi: use local files, not system libdrm 2019-02-14 11:20:00 +00:00