mesa/src/asahi/lib/tiling.h
Alyssa Rosenzweig 67dd70395f asahi: Add tiling routines
For the 64x64 Morton order pattern we know how to use for textures and
framebuffers. (AGX also supports a framebuffer compression scheme. This
is not that.)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10582>
2021-05-02 17:41:21 -04:00

35 lines
1.6 KiB
C

/*
* Copyright (C) 2021 Alyssa Rosenzweig <alyssa@rosenzweig.io>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __AGX_TILING_H
#define __AGX_TILING_H
void agx_detile(void *tiled, void *linear,
unsigned width, unsigned bpp, unsigned linear_pitch,
unsigned sx, unsigned sy, unsigned smaxx, unsigned smaxy);
void agx_tile(void *tiled, void *linear,
unsigned width, unsigned bpp, unsigned linear_pitch,
unsigned sx, unsigned sy, unsigned smaxx, unsigned smaxy);
#endif