mesa/src/compiler/nir/nir_sweep.c
Jason Ekstrand c90f221e0a nir: Add a concept of constant data associated with a shader
This commit adds a concept to NIR of having a blob of constant data
associated with a shader.  Instead of being a UBO or uniform that can be
manipulated by the client, this constant data considered part of the
shader and remains constant across all invocations of the given shader
until the end of time.  To access this constant data from the shader, we
add a new load_constant intrinsic.  The intention is that drivers will
eventually lower load_constant intrinsics to load_ubo, load_uniform, or
something similar.  Constant data will be used by the optimization pass
in the next commit but this concept may also be useful for OpenCL.

v2 (Jason Ekstrand):
 - Rename num_constants to constant_data_size (anholt)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-07-02 12:09:42 -07:00

174 lines
4.9 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
/**
* \file nir_sweep.c
*
* The nir_sweep() pass performs a mark and sweep pass over a nir_shader's associated
* memory - anything still connected to the program will be kept, and any dead memory
* we dropped on the floor will be freed.
*
* The expectation is that drivers should call this when finished compiling the shader
* (after any optimization, lowering, and so on). However, it's also fine to call it
* earlier, and even many times, trading CPU cycles for memory savings.
*/
#define steal_list(mem_ctx, type, list) \
foreach_list_typed(type, obj, node, list) { ralloc_steal(mem_ctx, obj); }
static void sweep_cf_node(nir_shader *nir, nir_cf_node *cf_node);
static bool
sweep_src_indirect(nir_src *src, void *nir)
{
if (!src->is_ssa && src->reg.indirect)
ralloc_steal(nir, src->reg.indirect);
return true;
}
static bool
sweep_dest_indirect(nir_dest *dest, void *nir)
{
if (!dest->is_ssa && dest->reg.indirect)
ralloc_steal(nir, dest->reg.indirect);
return true;
}
static void
sweep_block(nir_shader *nir, nir_block *block)
{
ralloc_steal(nir, block);
nir_foreach_instr(instr, block) {
ralloc_steal(nir, instr);
nir_foreach_src(instr, sweep_src_indirect, nir);
nir_foreach_dest(instr, sweep_dest_indirect, nir);
}
}
static void
sweep_if(nir_shader *nir, nir_if *iff)
{
ralloc_steal(nir, iff);
foreach_list_typed(nir_cf_node, cf_node, node, &iff->then_list) {
sweep_cf_node(nir, cf_node);
}
foreach_list_typed(nir_cf_node, cf_node, node, &iff->else_list) {
sweep_cf_node(nir, cf_node);
}
}
static void
sweep_loop(nir_shader *nir, nir_loop *loop)
{
ralloc_steal(nir, loop);
foreach_list_typed(nir_cf_node, cf_node, node, &loop->body) {
sweep_cf_node(nir, cf_node);
}
}
static void
sweep_cf_node(nir_shader *nir, nir_cf_node *cf_node)
{
switch (cf_node->type) {
case nir_cf_node_block:
sweep_block(nir, nir_cf_node_as_block(cf_node));
break;
case nir_cf_node_if:
sweep_if(nir, nir_cf_node_as_if(cf_node));
break;
case nir_cf_node_loop:
sweep_loop(nir, nir_cf_node_as_loop(cf_node));
break;
default:
unreachable("Invalid CF node type");
}
}
static void
sweep_impl(nir_shader *nir, nir_function_impl *impl)
{
ralloc_steal(nir, impl);
steal_list(nir, nir_variable, &impl->locals);
steal_list(nir, nir_register, &impl->registers);
foreach_list_typed(nir_cf_node, cf_node, node, &impl->body) {
sweep_cf_node(nir, cf_node);
}
sweep_block(nir, impl->end_block);
/* Wipe out all the metadata, if any. */
nir_metadata_preserve(impl, nir_metadata_none);
}
static void
sweep_function(nir_shader *nir, nir_function *f)
{
ralloc_steal(nir, f);
ralloc_steal(nir, f->params);
if (f->impl)
sweep_impl(nir, f->impl);
}
void
nir_sweep(nir_shader *nir)
{
void *rubbish = ralloc_context(NULL);
/* First, move ownership of all the memory to a temporary context; assume dead. */
ralloc_adopt(rubbish, nir);
ralloc_steal(nir, (char *)nir->info.name);
if (nir->info.label)
ralloc_steal(nir, (char *)nir->info.label);
/* Variables and registers are not dead. Steal them back. */
steal_list(nir, nir_variable, &nir->uniforms);
steal_list(nir, nir_variable, &nir->inputs);
steal_list(nir, nir_variable, &nir->outputs);
steal_list(nir, nir_variable, &nir->shared);
steal_list(nir, nir_variable, &nir->globals);
steal_list(nir, nir_variable, &nir->system_values);
steal_list(nir, nir_register, &nir->registers);
/* Recurse into functions, stealing their contents back. */
foreach_list_typed(nir_function, func, node, &nir->functions) {
sweep_function(nir, func);
}
ralloc_steal(nir, nir->constant_data);
/* Free everything we didn't steal back. */
ralloc_free(rubbish);
}