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If a frame callback is not destroyed when destroying a surface, its handler function will be invoked if the surface was destroyed after the callback was requested but before it was invoked, causing a write on free:ed memory. This can happen if eglDestroySurface() is called shortly after eglSwapBuffers(). Note: This is a candidate for stable branches. Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> |
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| .. | ||
| clover | ||
| d3d1x | ||
| dri | ||
| egl | ||
| gbm | ||
| glx | ||
| vdpau | ||
| vega | ||
| wgl | ||
| xa | ||
| xorg | ||
| xvmc | ||
| Makefile | ||
| README | ||
This directory is a placeholder for incubating state-trackers. Mesa's state-tracker is in src/mesa.