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This allows us to print the correct binding point when not all buffers declared in the shader are bound. For example if we use a single buffer: layout(xfb_buffer=2, offset=0) out vec4 v; We now print '2' when the buffer is not bound rather than '0'. Reviewed-by: Dave Airlie <airlied@redhat.com> |
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| glsl | ||
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| .gitignore | ||
| Android.gen.mk | ||
| Android.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.am | ||
| Makefile.sources | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| shader_enums.c | ||
| shader_enums.h | ||