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In case a shader only use gl_FragCoord.xy, this avoids wasting coefficient registers for gl_FragCoord.zw which should be a small optimization. It's also less work for DCE but I'm less worried about that. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198> |
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