mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-25 02:10:11 +01:00
read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
shader-db effect comes from (perhaps older vkd3d?) DX12 fossils. It sure
cleans up BDA CTS testcases, too.
Totals:
MaxWaves: 22151808 -> 22485222 (+1.51%); split: +1.51%, -0.06%
Instrs: 397754007 -> 396485642 (-0.32%); split: -0.41%, +0.10%
CodeSize: 990135656 -> 916286528 (-7.46%); split: -7.64%, +0.00%
STPs: 234296 -> 218861 (-6.59%); split: -6.62%, +0.03%
LDPs: 171664 -> 155386 (-9.48%); split: -9.53%, +0.04%
Totals from 130513 (8.36% of 1560788) affected shaders:
MaxWaves: 1376826 -> 1710240 (+24.22%); split: +24.30%, -0.90%
Instrs: 57789492 ->
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| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.