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For glReadPixels, the user supplied pixels have format GL_UNSIGNED_INT_24_8. But, when the depthstencil buffer's format was MESA_FORMAT_S8_Z24, the fastpath read from the buffer without reordering the depth and stencil bits. To fix this, this patch just skips the fastpath when the format is not MESA_FORMAT_Z24_S8. The problem and fix for glWritePixels is analagous. Fixes the Piglit tests below on i965/gen6 and causes no regressions. general/depthstencil-default_fb-drawpixels-24_8 general/depthstencil-default_fb-readpixels-24_8 EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-drawpixels-24_8 EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8 Note: This is a candidate for the stable branches. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Chad Versace <chad@chad-versace.us> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.