mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-21 21:58:10 +02:00
To move them out of push constants. fossils-db (GFX1201): Totals from 20700 (25.99% of 79646) affected shaders: Instrs: 14375624 -> 14370051 (-0.04%); split: -0.07%, +0.03% CodeSize: 76746128 -> 76723772 (-0.03%); split: -0.05%, +0.02% Latency: 74103586 -> 74113651 (+0.01%); split: -0.01%, +0.02% InvThroughput: 11908817 -> 11908798 (-0.00%); split: -0.00%, +0.00% VClause: 249605 -> 249607 (+0.00%); split: -0.00%, +0.00% SClause: 337914 -> 337772 (-0.04%); split: -0.08%, +0.04% Copies: 843585 -> 839233 (-0.52%); split: -0.62%, +0.10% PreSGPRs: 836283 -> 837260 (+0.12%) SALU: 1790713 -> 1786374 (-0.24%); split: -0.29%, +0.05% Co-authored-by: Konstantin Seurer <konstantin.seurer@gmail.com> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37768>
147 lines
4 KiB
C
147 lines
4 KiB
C
/*
|
|
* Copyright © 2019 Valve Corporation.
|
|
*
|
|
* SPDX-License-Identifier: MIT
|
|
*/
|
|
|
|
#ifndef RADV_SHADER_ARGS_H
|
|
#define RADV_SHADER_ARGS_H
|
|
|
|
#include "compiler/shader_enums.h"
|
|
#include "util/list.h"
|
|
#include "util/macros.h"
|
|
#include "ac_shader_args.h"
|
|
#include "amd_family.h"
|
|
#include "radv_constants.h"
|
|
|
|
enum radv_ud_index {
|
|
AC_UD_SCRATCH_RING_OFFSETS = 0,
|
|
AC_UD_PUSH_CONSTANTS = 1,
|
|
AC_UD_INLINE_PUSH_CONSTANTS = 2,
|
|
AC_UD_INDIRECT_DESCRIPTORS = 3,
|
|
AC_UD_VIEW_INDEX = 4,
|
|
AC_UD_STREAMOUT_BUFFERS = 5,
|
|
AC_UD_STREAMOUT_STATE = 6,
|
|
AC_UD_TASK_STATE = 7,
|
|
AC_UD_NGGC_SETTINGS = 8,
|
|
AC_UD_NGGC_VIEWPORT = 9,
|
|
AC_UD_NGG_LDS_LAYOUT = 10,
|
|
AC_UD_NGG_STATE = 11,
|
|
AC_UD_NGG_QUERY_BUF_VA = 12,
|
|
AC_UD_VGT_ESGS_RING_ITEMSIZE = 13,
|
|
AC_UD_FORCE_VRS_RATES = 14,
|
|
AC_UD_TASK_RING_ENTRY = 15,
|
|
AC_UD_NEXT_STAGE_PC = 16,
|
|
AC_UD_EPILOG_PC = 17,
|
|
AC_UD_DYNAMIC_DESCRIPTORS = 18,
|
|
AC_UD_SHADER_START = 19,
|
|
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
|
|
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
|
|
AC_UD_VS_PROLOG_INPUTS,
|
|
AC_UD_VS_MAX_UD,
|
|
AC_UD_PS_STATE,
|
|
AC_UD_PS_MAX_UD,
|
|
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
|
|
AC_UD_CS_SBT_DESCRIPTORS,
|
|
AC_UD_CS_RAY_LAUNCH_SIZE_ADDR,
|
|
AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE,
|
|
AC_UD_CS_TRAVERSAL_SHADER_ADDR,
|
|
AC_UD_CS_TASK_RING_OFFSETS,
|
|
AC_UD_CS_TASK_DRAW_ID,
|
|
AC_UD_CS_TASK_IB,
|
|
AC_UD_CS_MAX_UD,
|
|
AC_UD_GS_MAX_UD,
|
|
AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
|
|
AC_UD_TCS_MAX_UD,
|
|
/* We might not know the previous stage when compiling a geometry shader, so we just
|
|
* declare both TES and VS user SGPRs.
|
|
*/
|
|
AC_UD_TES_MAX_UD = AC_UD_TCS_MAX_UD,
|
|
AC_UD_MAX_UD = AC_UD_CS_MAX_UD,
|
|
};
|
|
|
|
struct radv_userdata_info {
|
|
int8_t sgpr_idx;
|
|
uint8_t num_sgprs;
|
|
};
|
|
|
|
struct radv_userdata_locations {
|
|
struct radv_userdata_info descriptor_sets[MAX_SETS];
|
|
struct radv_userdata_info shader_data[AC_UD_MAX_UD];
|
|
uint32_t descriptor_sets_enabled;
|
|
};
|
|
|
|
struct radv_shader_args {
|
|
struct ac_shader_args ac;
|
|
|
|
struct ac_arg descriptors[MAX_SETS];
|
|
|
|
/* Streamout */
|
|
struct ac_arg streamout_buffers;
|
|
struct ac_arg streamout_state; /* GFX12+ */
|
|
|
|
/* Task */
|
|
struct ac_arg task_state;
|
|
/* User data 2/3. same as ring_offsets but for task shaders. */
|
|
struct ac_arg task_ring_offsets;
|
|
|
|
/* NGG */
|
|
struct ac_arg ngg_state;
|
|
struct ac_arg ngg_lds_layout;
|
|
struct ac_arg ngg_query_buf_va; /* GFX11+ */
|
|
|
|
/* NGG Culling */
|
|
struct ac_arg nggc_settings;
|
|
struct ac_arg nggc_viewport_scale[2];
|
|
struct ac_arg nggc_viewport_translate[2];
|
|
|
|
/* Fragment shaders */
|
|
struct ac_arg ps_state;
|
|
|
|
struct ac_arg prolog_inputs;
|
|
struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS];
|
|
|
|
/* PS epilogs */
|
|
struct ac_arg colors[MAX_RTS];
|
|
struct ac_arg depth;
|
|
struct ac_arg stencil;
|
|
struct ac_arg sample_mask;
|
|
|
|
/* GS */
|
|
struct ac_arg vgt_esgs_ring_itemsize;
|
|
|
|
/* For non-monolithic VS or TES on GFX9+. */
|
|
struct ac_arg next_stage_pc;
|
|
|
|
/* PS/TCS epilogs PC. */
|
|
struct ac_arg epilog_pc;
|
|
|
|
struct radv_userdata_locations user_sgprs_locs;
|
|
unsigned num_user_sgprs;
|
|
|
|
bool explicit_scratch_args;
|
|
bool remap_spi_ps_input;
|
|
bool load_grid_size_from_user_sgpr;
|
|
};
|
|
|
|
static inline struct radv_shader_args *
|
|
radv_shader_args_from_ac(struct ac_shader_args *args)
|
|
{
|
|
return container_of(args, struct radv_shader_args, ac);
|
|
}
|
|
|
|
struct radv_graphics_state_key;
|
|
struct radv_shader_info;
|
|
struct radv_ps_epilog_key;
|
|
struct radv_device;
|
|
|
|
void radv_declare_shader_args(const struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
|
|
const struct radv_shader_info *info, mesa_shader_stage stage,
|
|
mesa_shader_stage previous_stage, struct radv_shader_args *args);
|
|
|
|
void radv_declare_ps_epilog_args(const struct radv_device *device, const struct radv_ps_epilog_key *key,
|
|
struct radv_shader_args *args);
|
|
|
|
void radv_declare_rt_shader_args(enum amd_gfx_level gfx_level, struct radv_shader_args *args);
|
|
|
|
#endif /* RADV_SHADER_ARGS_H */
|