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A shader might require vgpr spilling but not require sgpr spilling. In that case, the spiller lowers the sgpr target by 5 which could mean sgpr spilling is then required. Then the vgpr target has to be lowered to make space for the linear vgprs. Previously, space wasn't make for the linear vgprs. Found while testing the spiller on the pipeline-db with a lowered limit Fixes: |
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| .. | ||
| addrlib | ||
| common | ||
| compiler | ||
| llvm | ||
| registers | ||
| vulkan | ||
| Android.addrlib.mk | ||
| Android.common.mk | ||
| Android.compiler.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||