mesa/src/asahi/lib/pool.h
Alyssa Rosenzweig e7b3dcb9f7 asahi: label individual pools
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32434>
2024-12-02 19:26:46 +00:00

66 lines
2 KiB
C

/*
* Copyright 2017-2018 Alyssa Rosenzweig
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include <stddef.h>
#include "agx_bo.h"
#include "util/u_dynarray.h"
/* Represents a pool of memory that can only grow, used to allocate objects
* with the same lifetime as the pool itself. In OpenGL, a pool is owned by the
* batch for transient structures. In Vulkan, it may be owned by e.g. the
* command pool */
struct agx_pool {
/* Parent device for allocation */
struct agx_device *dev;
/* BOs allocated by this pool */
struct util_dynarray bos;
/* Current transient BO */
struct agx_bo *transient_bo;
/* Within the topmost transient BO, how much has been used? */
unsigned transient_offset;
/* BO flags to use in the pool */
unsigned create_flags;
/* Label for pool allocations */
const char *label;
};
void agx_pool_init(struct agx_pool *pool, struct agx_device *dev,
const char *label, unsigned create_flags, bool prealloc);
void agx_pool_cleanup(struct agx_pool *pool);
struct agx_ptr agx_pool_alloc_aligned_with_bo(struct agx_pool *pool, size_t sz,
unsigned alignment,
struct agx_bo **bo);
static inline struct agx_ptr
agx_pool_alloc_aligned(struct agx_pool *pool, size_t sz, unsigned alignment)
{
return agx_pool_alloc_aligned_with_bo(pool, sz, alignment, NULL);
}
uint64_t agx_pool_upload(struct agx_pool *pool, const void *data, size_t sz);
uint64_t agx_pool_upload_aligned_with_bo(struct agx_pool *pool,
const void *data, size_t sz,
unsigned alignment,
struct agx_bo **bo);
static inline uint64_t
agx_pool_upload_aligned(struct agx_pool *pool, const void *data, size_t sz,
unsigned alignment)
{
return agx_pool_upload_aligned_with_bo(pool, data, sz, alignment, NULL);
}