mesa/src/glsl/builtins/tools
Kenneth Graunke 233b88eab9 glsl: Explicitly specify a type when reading/printing ir_texture.
This is necessary for GLSL 1.30+ shadow sampling functions, which return
a single float rather than splatting the value to a vec4 based on
GL_DEPTH_TEXTURE_MODE.
2011-03-14 13:03:50 -07:00
..
generate_builtins.py glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor. 2011-02-01 23:53:39 -08:00
generate_matrixCompMultGLSL.py glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00
generate_outerProductGLSL.py glsl2: Fix outerProduct builtin. 2010-07-28 15:46:29 -07:00
generate_transposeGLSL.py glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00
texture_builtins.py glsl: Explicitly specify a type when reading/printing ir_texture. 2011-03-14 13:03:50 -07:00