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We're already grabbing the VS for VERTEX_VARY_SPD on v11 and earlier and we're already carrying the code to check for IA_PRIMITIVE_TOPOLOGY. It makes sense to have the code which selects shader descriptor there, too. Otherwise the helper is a little too magic and can lead to bugs if someone isn't paying attention. (See also the previous commit.) Signed-off-by: Olivia Lee <olivia.lee@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41638> |
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