mesa/src/gallium/drivers/ddebug/dd_draw.c
Nicolai Hähnle 41875ac4ed gallium/ddebug: add 'verbose' option
This currently just writes out the name of dump files, which can be useful
to easily correlate those files with other log outputs (driver debug output,
apitrace calls, etc.)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-26 09:58:55 -05:00

800 lines
23 KiB
C

/**************************************************************************
*
* Copyright 2015 Advanced Micro Devices, Inc.
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "dd_pipe.h"
#include "util/u_dump.h"
#include "util/u_format.h"
#include "tgsi/tgsi_scan.h"
enum call_type
{
CALL_DRAW_VBO,
CALL_RESOURCE_COPY_REGION,
CALL_BLIT,
CALL_FLUSH_RESOURCE,
CALL_CLEAR,
CALL_CLEAR_BUFFER,
CALL_CLEAR_RENDER_TARGET,
CALL_CLEAR_DEPTH_STENCIL,
};
struct call_resource_copy_region
{
struct pipe_resource *dst;
unsigned dst_level;
unsigned dstx, dsty, dstz;
struct pipe_resource *src;
unsigned src_level;
const struct pipe_box *src_box;
};
struct call_clear
{
unsigned buffers;
const union pipe_color_union *color;
double depth;
unsigned stencil;
};
struct call_clear_buffer
{
struct pipe_resource *res;
unsigned offset;
unsigned size;
const void *clear_value;
int clear_value_size;
};
struct dd_call
{
enum call_type type;
union {
struct pipe_draw_info draw_vbo;
struct call_resource_copy_region resource_copy_region;
struct pipe_blit_info blit;
struct pipe_resource *flush_resource;
struct call_clear clear;
struct call_clear_buffer clear_buffer;
} info;
};
static FILE *
dd_get_file_stream(struct dd_context *dctx)
{
struct dd_screen *dscreen = dd_screen(dctx->base.screen);
struct pipe_screen *screen = dctx->pipe->screen;
FILE *f = dd_get_debug_file(dscreen->verbose);
if (!f)
return NULL;
fprintf(f, "Driver vendor: %s\n", screen->get_vendor(screen));
fprintf(f, "Device vendor: %s\n", screen->get_device_vendor(screen));
fprintf(f, "Device name: %s\n\n", screen->get_name(screen));
return f;
}
static void
dd_close_file_stream(FILE *f)
{
fclose(f);
}
static unsigned
dd_num_active_viewports(struct dd_context *dctx)
{
struct tgsi_shader_info info;
const struct tgsi_token *tokens;
if (dctx->shaders[PIPE_SHADER_GEOMETRY])
tokens = dctx->shaders[PIPE_SHADER_GEOMETRY]->state.shader.tokens;
else if (dctx->shaders[PIPE_SHADER_TESS_EVAL])
tokens = dctx->shaders[PIPE_SHADER_TESS_EVAL]->state.shader.tokens;
else if (dctx->shaders[PIPE_SHADER_VERTEX])
tokens = dctx->shaders[PIPE_SHADER_VERTEX]->state.shader.tokens;
else
return 1;
tgsi_scan_shader(tokens, &info);
return info.writes_viewport_index ? PIPE_MAX_VIEWPORTS : 1;
}
#define COLOR_RESET "\033[0m"
#define COLOR_SHADER "\033[1;32m"
#define COLOR_STATE "\033[1;33m"
#define DUMP(name, var) do { \
fprintf(f, COLOR_STATE #name ": " COLOR_RESET); \
util_dump_##name(f, var); \
fprintf(f, "\n"); \
} while(0)
#define DUMP_I(name, var, i) do { \
fprintf(f, COLOR_STATE #name " %i: " COLOR_RESET, i); \
util_dump_##name(f, var); \
fprintf(f, "\n"); \
} while(0)
#define DUMP_M(name, var, member) do { \
fprintf(f, " " #member ": "); \
util_dump_##name(f, (var)->member); \
fprintf(f, "\n"); \
} while(0)
#define DUMP_M_ADDR(name, var, member) do { \
fprintf(f, " " #member ": "); \
util_dump_##name(f, &(var)->member); \
fprintf(f, "\n"); \
} while(0)
static void
print_named_value(FILE *f, const char *name, int value)
{
fprintf(f, COLOR_STATE "%s" COLOR_RESET " = %i\n", name, value);
}
static void
print_named_xvalue(FILE *f, const char *name, int value)
{
fprintf(f, COLOR_STATE "%s" COLOR_RESET " = 0x%08x\n", name, value);
}
static void
util_dump_uint(FILE *f, unsigned i)
{
fprintf(f, "%u", i);
}
static void
util_dump_hex(FILE *f, unsigned i)
{
fprintf(f, "0x%x", i);
}
static void
util_dump_double(FILE *f, double d)
{
fprintf(f, "%f", d);
}
static void
util_dump_format(FILE *f, enum pipe_format format)
{
fprintf(f, "%s", util_format_name(format));
}
static void
util_dump_color_union(FILE *f, const union pipe_color_union *color)
{
fprintf(f, "{f = {%f, %f, %f, %f}, ui = {%u, %u, %u, %u}",
color->f[0], color->f[1], color->f[2], color->f[3],
color->ui[0], color->ui[1], color->ui[2], color->ui[3]);
}
static void
util_dump_query(FILE *f, struct dd_query *query)
{
if (query->type >= PIPE_QUERY_DRIVER_SPECIFIC)
fprintf(f, "PIPE_QUERY_DRIVER_SPECIFIC + %i",
query->type - PIPE_QUERY_DRIVER_SPECIFIC);
else
fprintf(f, "%s", util_dump_query_type(query->type, false));
}
static void
dd_dump_render_condition(struct dd_context *dctx, FILE *f)
{
if (dctx->render_cond.query) {
fprintf(f, "render condition:\n");
DUMP_M(query, &dctx->render_cond, query);
DUMP_M(uint, &dctx->render_cond, condition);
DUMP_M(uint, &dctx->render_cond, mode);
fprintf(f, "\n");
}
}
static void
dd_dump_draw_vbo(struct dd_context *dctx, struct pipe_draw_info *info, FILE *f)
{
int sh, i;
const char *shader_str[PIPE_SHADER_TYPES];
shader_str[PIPE_SHADER_VERTEX] = "VERTEX";
shader_str[PIPE_SHADER_TESS_CTRL] = "TESS_CTRL";
shader_str[PIPE_SHADER_TESS_EVAL] = "TESS_EVAL";
shader_str[PIPE_SHADER_GEOMETRY] = "GEOMETRY";
shader_str[PIPE_SHADER_FRAGMENT] = "FRAGMENT";
shader_str[PIPE_SHADER_COMPUTE] = "COMPUTE";
DUMP(draw_info, info);
if (info->indexed) {
DUMP(index_buffer, &dctx->index_buffer);
if (dctx->index_buffer.buffer)
DUMP_M(resource, &dctx->index_buffer, buffer);
}
if (info->count_from_stream_output)
DUMP_M(stream_output_target, info,
count_from_stream_output);
if (info->indirect)
DUMP_M(resource, info, indirect);
fprintf(f, "\n");
/* TODO: dump active queries */
dd_dump_render_condition(dctx, f);
for (i = 0; i < PIPE_MAX_ATTRIBS; i++)
if (dctx->vertex_buffers[i].buffer ||
dctx->vertex_buffers[i].user_buffer) {
DUMP_I(vertex_buffer, &dctx->vertex_buffers[i], i);
if (dctx->vertex_buffers[i].buffer)
DUMP_M(resource, &dctx->vertex_buffers[i], buffer);
}
if (dctx->velems) {
print_named_value(f, "num vertex elements",
dctx->velems->state.velems.count);
for (i = 0; i < dctx->velems->state.velems.count; i++) {
fprintf(f, " ");
DUMP_I(vertex_element, &dctx->velems->state.velems.velems[i], i);
}
}
print_named_value(f, "num stream output targets", dctx->num_so_targets);
for (i = 0; i < dctx->num_so_targets; i++)
if (dctx->so_targets[i]) {
DUMP_I(stream_output_target, dctx->so_targets[i], i);
DUMP_M(resource, dctx->so_targets[i], buffer);
fprintf(f, " offset = %i\n", dctx->so_offsets[i]);
}
fprintf(f, "\n");
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
if (sh == PIPE_SHADER_COMPUTE)
continue;
if (sh == PIPE_SHADER_TESS_CTRL &&
!dctx->shaders[PIPE_SHADER_TESS_CTRL] &&
dctx->shaders[PIPE_SHADER_TESS_EVAL])
fprintf(f, "tess_state: {default_outer_level = {%f, %f, %f, %f}, "
"default_inner_level = {%f, %f}}\n",
dctx->tess_default_levels[0],
dctx->tess_default_levels[1],
dctx->tess_default_levels[2],
dctx->tess_default_levels[3],
dctx->tess_default_levels[4],
dctx->tess_default_levels[5]);
if (sh == PIPE_SHADER_FRAGMENT)
if (dctx->rs) {
unsigned num_viewports = dd_num_active_viewports(dctx);
if (dctx->rs->state.rs.clip_plane_enable)
DUMP(clip_state, &dctx->clip_state);
for (i = 0; i < num_viewports; i++)
DUMP_I(viewport_state, &dctx->viewports[i], i);
if (dctx->rs->state.rs.scissor)
for (i = 0; i < num_viewports; i++)
DUMP_I(scissor_state, &dctx->scissors[i], i);
DUMP(rasterizer_state, &dctx->rs->state.rs);
if (dctx->rs->state.rs.poly_stipple_enable)
DUMP(poly_stipple, &dctx->polygon_stipple);
fprintf(f, "\n");
}
if (!dctx->shaders[sh])
continue;
fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n", shader_str[sh]);
DUMP(shader_state, &dctx->shaders[sh]->state.shader);
for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++)
if (dctx->constant_buffers[sh][i].buffer ||
dctx->constant_buffers[sh][i].user_buffer) {
DUMP_I(constant_buffer, &dctx->constant_buffers[sh][i], i);
if (dctx->constant_buffers[sh][i].buffer)
DUMP_M(resource, &dctx->constant_buffers[sh][i], buffer);
}
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
if (dctx->sampler_states[sh][i])
DUMP_I(sampler_state, &dctx->sampler_states[sh][i]->state.sampler, i);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
if (dctx->sampler_views[sh][i]) {
DUMP_I(sampler_view, dctx->sampler_views[sh][i], i);
DUMP_M(resource, dctx->sampler_views[sh][i], texture);
}
/* TODO: print shader images */
/* TODO: print shader buffers */
fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
}
if (dctx->dsa)
DUMP(depth_stencil_alpha_state, &dctx->dsa->state.dsa);
DUMP(stencil_ref, &dctx->stencil_ref);
if (dctx->blend)
DUMP(blend_state, &dctx->blend->state.blend);
DUMP(blend_color, &dctx->blend_color);
print_named_value(f, "min_samples", dctx->min_samples);
print_named_xvalue(f, "sample_mask", dctx->sample_mask);
fprintf(f, "\n");
DUMP(framebuffer_state, &dctx->framebuffer_state);
for (i = 0; i < dctx->framebuffer_state.nr_cbufs; i++)
if (dctx->framebuffer_state.cbufs[i]) {
fprintf(f, " " COLOR_STATE "cbufs[%i]:" COLOR_RESET "\n ", i);
DUMP(surface, dctx->framebuffer_state.cbufs[i]);
fprintf(f, " ");
DUMP(resource, dctx->framebuffer_state.cbufs[i]->texture);
}
if (dctx->framebuffer_state.zsbuf) {
fprintf(f, " " COLOR_STATE "zsbuf:" COLOR_RESET "\n ");
DUMP(surface, dctx->framebuffer_state.zsbuf);
fprintf(f, " ");
DUMP(resource, dctx->framebuffer_state.zsbuf->texture);
}
fprintf(f, "\n");
}
static void
dd_dump_resource_copy_region(struct dd_context *dctx,
struct call_resource_copy_region *info,
FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP_M(resource, info, dst);
DUMP_M(uint, info, dst_level);
DUMP_M(uint, info, dstx);
DUMP_M(uint, info, dsty);
DUMP_M(uint, info, dstz);
DUMP_M(resource, info, src);
DUMP_M(uint, info, src_level);
DUMP_M(box, info, src_box);
}
static void
dd_dump_blit(struct dd_context *dctx, struct pipe_blit_info *info, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP_M(resource, info, dst.resource);
DUMP_M(uint, info, dst.level);
DUMP_M_ADDR(box, info, dst.box);
DUMP_M(format, info, dst.format);
DUMP_M(resource, info, src.resource);
DUMP_M(uint, info, src.level);
DUMP_M_ADDR(box, info, src.box);
DUMP_M(format, info, src.format);
DUMP_M(hex, info, mask);
DUMP_M(uint, info, filter);
DUMP_M(uint, info, scissor_enable);
DUMP_M_ADDR(scissor_state, info, scissor);
DUMP_M(uint, info, render_condition_enable);
if (info->render_condition_enable)
dd_dump_render_condition(dctx, f);
}
static void
dd_dump_flush_resource(struct dd_context *dctx, struct pipe_resource *res,
FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP(resource, res);
}
static void
dd_dump_clear(struct dd_context *dctx, struct call_clear *info, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP_M(uint, info, buffers);
DUMP_M(color_union, info, color);
DUMP_M(double, info, depth);
DUMP_M(hex, info, stencil);
}
static void
dd_dump_clear_buffer(struct dd_context *dctx, struct call_clear_buffer *info,
FILE *f)
{
int i;
const char *value = (const char*)info->clear_value;
fprintf(f, "%s:\n", __func__+8);
DUMP_M(resource, info, res);
DUMP_M(uint, info, offset);
DUMP_M(uint, info, size);
DUMP_M(uint, info, clear_value_size);
fprintf(f, " clear_value:");
for (i = 0; i < info->clear_value_size; i++)
fprintf(f, " %02x", value[i]);
fprintf(f, "\n");
}
static void
dd_dump_clear_render_target(struct dd_context *dctx, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
/* TODO */
}
static void
dd_dump_clear_depth_stencil(struct dd_context *dctx, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
/* TODO */
}
static void
dd_dump_driver_state(struct dd_context *dctx, FILE *f, unsigned flags)
{
if (dctx->pipe->dump_debug_state) {
fprintf(f,"\n\n**************************************************"
"***************************\n");
fprintf(f, "Driver-specific state:\n\n");
dctx->pipe->dump_debug_state(dctx->pipe, f, flags);
}
}
static void
dd_dump_call(struct dd_context *dctx, struct dd_call *call, unsigned flags)
{
FILE *f = dd_get_file_stream(dctx);
if (!f)
return;
switch (call->type) {
case CALL_DRAW_VBO:
dd_dump_draw_vbo(dctx, &call->info.draw_vbo, f);
break;
case CALL_RESOURCE_COPY_REGION:
dd_dump_resource_copy_region(dctx, &call->info.resource_copy_region, f);
break;
case CALL_BLIT:
dd_dump_blit(dctx, &call->info.blit, f);
break;
case CALL_FLUSH_RESOURCE:
dd_dump_flush_resource(dctx, call->info.flush_resource, f);
break;
case CALL_CLEAR:
dd_dump_clear(dctx, &call->info.clear, f);
break;
case CALL_CLEAR_BUFFER:
dd_dump_clear_buffer(dctx, &call->info.clear_buffer, f);
break;
case CALL_CLEAR_RENDER_TARGET:
dd_dump_clear_render_target(dctx, f);
break;
case CALL_CLEAR_DEPTH_STENCIL:
dd_dump_clear_depth_stencil(dctx, f);
}
dd_dump_driver_state(dctx, f, flags);
dd_close_file_stream(f);
}
static void
dd_kill_process(void)
{
sync();
fprintf(stderr, "dd: Aborting the process...\n");
fflush(stdout);
fflush(stderr);
abort();
}
static bool
dd_flush_and_check_hang(struct dd_context *dctx,
struct pipe_fence_handle **flush_fence,
unsigned flush_flags)
{
struct pipe_fence_handle *fence = NULL;
struct pipe_context *pipe = dctx->pipe;
struct pipe_screen *screen = pipe->screen;
uint64_t timeout_ms = dd_screen(dctx->base.screen)->timeout_ms;
bool idle;
assert(timeout_ms > 0);
pipe->flush(pipe, &fence, flush_flags);
if (flush_fence)
screen->fence_reference(screen, flush_fence, fence);
if (!fence)
return false;
idle = screen->fence_finish(screen, fence, timeout_ms * 1000000);
screen->fence_reference(screen, &fence, NULL);
if (!idle)
fprintf(stderr, "dd: GPU hang detected!\n");
return !idle;
}
static void
dd_flush_and_handle_hang(struct dd_context *dctx,
struct pipe_fence_handle **fence, unsigned flags,
const char *cause)
{
if (dd_flush_and_check_hang(dctx, fence, flags)) {
FILE *f = dd_get_file_stream(dctx);
if (f) {
fprintf(f, "dd: %s.\n", cause);
dd_dump_driver_state(dctx, f, PIPE_DEBUG_DEVICE_IS_HUNG);
dd_close_file_stream(f);
}
/* Terminate the process to prevent future hangs. */
dd_kill_process();
}
}
static void
dd_context_flush(struct pipe_context *_pipe,
struct pipe_fence_handle **fence, unsigned flags)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
switch (dd_screen(dctx->base.screen)->mode) {
case DD_DETECT_HANGS:
dd_flush_and_handle_hang(dctx, fence, flags,
"GPU hang detected in pipe->flush()");
break;
case DD_DUMP_ALL_CALLS:
pipe->flush(pipe, fence, flags);
break;
default:
assert(0);
}
}
static void
dd_before_draw(struct dd_context *dctx)
{
struct dd_screen *dscreen = dd_screen(dctx->base.screen);
if (dscreen->mode == DD_DETECT_HANGS &&
!dscreen->no_flush &&
dctx->num_draw_calls >= dscreen->skip_count)
dd_flush_and_handle_hang(dctx, NULL, 0,
"GPU hang most likely caused by internal "
"driver commands");
}
static void
dd_after_draw(struct dd_context *dctx, struct dd_call *call)
{
struct dd_screen *dscreen = dd_screen(dctx->base.screen);
struct pipe_context *pipe = dctx->pipe;
if (dctx->num_draw_calls >= dscreen->skip_count) {
switch (dscreen->mode) {
case DD_DETECT_HANGS:
if (!dscreen->no_flush &&
dd_flush_and_check_hang(dctx, NULL, 0)) {
dd_dump_call(dctx, call, PIPE_DEBUG_DEVICE_IS_HUNG);
/* Terminate the process to prevent future hangs. */
dd_kill_process();
}
break;
case DD_DUMP_ALL_CALLS:
if (!dscreen->no_flush)
pipe->flush(pipe, NULL, 0);
dd_dump_call(dctx, call, 0);
break;
default:
assert(0);
}
}
++dctx->num_draw_calls;
if (dscreen->skip_count && dctx->num_draw_calls % 10000 == 0)
fprintf(stderr, "Gallium debugger reached %u draw calls.\n",
dctx->num_draw_calls);
}
static void
dd_context_draw_vbo(struct pipe_context *_pipe,
const struct pipe_draw_info *info)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_DRAW_VBO;
call.info.draw_vbo = *info;
dd_before_draw(dctx);
pipe->draw_vbo(pipe, info);
dd_after_draw(dctx, &call);
}
static void
dd_context_resource_copy_region(struct pipe_context *_pipe,
struct pipe_resource *dst, unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_RESOURCE_COPY_REGION;
call.info.resource_copy_region.dst = dst;
call.info.resource_copy_region.dst_level = dst_level;
call.info.resource_copy_region.dstx = dstx;
call.info.resource_copy_region.dsty = dsty;
call.info.resource_copy_region.dstz = dstz;
call.info.resource_copy_region.src = src;
call.info.resource_copy_region.src_level = src_level;
call.info.resource_copy_region.src_box = src_box;
dd_before_draw(dctx);
pipe->resource_copy_region(pipe,
dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
dd_after_draw(dctx, &call);
}
static void
dd_context_blit(struct pipe_context *_pipe, const struct pipe_blit_info *info)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_BLIT;
call.info.blit = *info;
dd_before_draw(dctx);
pipe->blit(pipe, info);
dd_after_draw(dctx, &call);
}
static void
dd_context_flush_resource(struct pipe_context *_pipe,
struct pipe_resource *resource)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_FLUSH_RESOURCE;
call.info.flush_resource = resource;
dd_before_draw(dctx);
pipe->flush_resource(pipe, resource);
dd_after_draw(dctx, &call);
}
static void
dd_context_clear(struct pipe_context *_pipe, unsigned buffers,
const union pipe_color_union *color, double depth,
unsigned stencil)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_CLEAR;
call.info.clear.buffers = buffers;
call.info.clear.color = color;
call.info.clear.depth = depth;
call.info.clear.stencil = stencil;
dd_before_draw(dctx);
pipe->clear(pipe, buffers, color, depth, stencil);
dd_after_draw(dctx, &call);
}
static void
dd_context_clear_render_target(struct pipe_context *_pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_CLEAR_RENDER_TARGET;
dd_before_draw(dctx);
pipe->clear_render_target(pipe, dst, color, dstx, dsty, width, height);
dd_after_draw(dctx, &call);
}
static void
dd_context_clear_depth_stencil(struct pipe_context *_pipe,
struct pipe_surface *dst, unsigned clear_flags,
double depth, unsigned stencil, unsigned dstx,
unsigned dsty, unsigned width, unsigned height)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_CLEAR_DEPTH_STENCIL;
dd_before_draw(dctx);
pipe->clear_depth_stencil(pipe, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
dd_after_draw(dctx, &call);
}
static void
dd_context_clear_buffer(struct pipe_context *_pipe, struct pipe_resource *res,
unsigned offset, unsigned size,
const void *clear_value, int clear_value_size)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct dd_call call;
call.type = CALL_CLEAR_BUFFER;
call.info.clear_buffer.res = res;
call.info.clear_buffer.offset = offset;
call.info.clear_buffer.size = size;
call.info.clear_buffer.clear_value = clear_value;
call.info.clear_buffer.clear_value_size = clear_value_size;
dd_before_draw(dctx);
pipe->clear_buffer(pipe, res, offset, size, clear_value, clear_value_size);
dd_after_draw(dctx, &call);
}
void
dd_init_draw_functions(struct dd_context *dctx)
{
CTX_INIT(flush);
CTX_INIT(draw_vbo);
CTX_INIT(resource_copy_region);
CTX_INIT(blit);
CTX_INIT(clear);
CTX_INIT(clear_render_target);
CTX_INIT(clear_depth_stencil);
CTX_INIT(clear_buffer);
CTX_INIT(flush_resource);
/* launch_grid */
}