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As the lowering mentioned there got renamed twice: commitb085016f94Author: Rob Clark <robclark@freedesktop.org> Date: Fri Mar 25 13:52:26 2016 -0400 nir: rename lower_outputs_to_temporaries -> lower_io_to_temporaries Since it will gain support to lower inputs, give it a more generic name. commit1754507d49Author: Marek Ol¨ák <maraeo@gmail.com> Date: Wed Jun 25 19:05:19 2025 -0400 nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35760> Reviewed-by: Marek Ol¨ák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35855>
623 lines
21 KiB
C
623 lines
21 KiB
C
/*
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* Copyright © 2015 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#define MAX_CLIP_PLANES 8
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/* Generates the lowering code for user-clip-planes, generating CLIPDIST
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* from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass
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* for fragment shaders to insert conditional kills based on the inter-
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* polated CLIPDIST
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*
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* NOTE: should be run after nir_lower_io_var_to_temporaries() (or at
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* least in scenarios where you can count on each output written once
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* and only once).
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*/
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static nir_variable *
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create_clipdist_var(nir_shader *shader,
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bool output, gl_varying_slot slot, unsigned array_size)
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{
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nir_variable *var = rzalloc(shader, nir_variable);
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if (output) {
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var->data.driver_location = shader->num_outputs;
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var->data.mode = nir_var_shader_out;
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shader->num_outputs += MAX2(1, DIV_ROUND_UP(array_size, 4));
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} else {
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var->data.driver_location = shader->num_inputs;
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var->data.mode = nir_var_shader_in;
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shader->num_inputs += MAX2(1, DIV_ROUND_UP(array_size, 4));
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}
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var->name = ralloc_asprintf(var, "clipdist_%d", slot - VARYING_SLOT_CLIP_DIST0);
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var->data.index = 0;
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var->data.location = slot;
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if (array_size > 0) {
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var->type = glsl_array_type(glsl_float_type(), array_size,
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sizeof(float));
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var->data.compact = 1;
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} else
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var->type = glsl_vec4_type();
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nir_shader_add_variable(shader, var);
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return var;
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}
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static void
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create_clipdist_vars(nir_shader *shader, nir_variable **io_vars,
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unsigned ucp_enables, bool output,
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bool use_clipdist_array)
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{
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if (use_clipdist_array) {
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io_vars[0] =
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create_clipdist_var(shader, output,
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VARYING_SLOT_CLIP_DIST0,
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shader->info.clip_distance_array_size);
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} else {
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if (ucp_enables & 0x0f)
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io_vars[0] =
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create_clipdist_var(shader, output,
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VARYING_SLOT_CLIP_DIST0, 0);
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if (ucp_enables & 0xf0)
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io_vars[1] =
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create_clipdist_var(shader, output,
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VARYING_SLOT_CLIP_DIST1, 0);
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}
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}
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static void
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store_clipdist_output(nir_builder *b, nir_variable *out, int location, int location_offset,
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nir_def **val, bool use_clipdist_array)
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{
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unsigned num_slots = b->shader->info.clip_distance_array_size;
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nir_io_semantics semantics = {
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.location = location,
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.num_slots = b->shader->options->compact_arrays ? num_slots : 1,
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};
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if (location == VARYING_SLOT_CLIP_DIST1 || location_offset)
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num_slots -= 4;
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else
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num_slots = MIN2(num_slots, 4);
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for (unsigned i = 0; i < num_slots; i++) {
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nir_store_output(b,
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val[i] ? val[i] : nir_imm_zero(b, 1, 32),
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nir_imm_int(b, location_offset),
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.write_mask = 0x1,
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.component = i,
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.io_semantics = semantics,
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.base = out ? out->data.driver_location : 0);
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}
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}
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static void
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load_clipdist_input(nir_builder *b, nir_variable *in, int location_offset,
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nir_def **val, bool use_load_interp)
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{
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nir_def *load;
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if (use_load_interp) {
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/* TODO: use sample when per-sample shading? */
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nir_def *barycentric = nir_load_barycentric(
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b, nir_intrinsic_load_barycentric_pixel, INTERP_MODE_NONE);
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load = nir_load_interpolated_input(
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b, 4, 32, barycentric, nir_imm_int(b, location_offset),
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.base = in->data.driver_location,
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.io_semantics.location = in->data.location);
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} else {
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load = nir_load_input(b, 4, 32, nir_imm_int(b, location_offset),
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.base = in->data.driver_location,
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.io_semantics.location = in->data.location);
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}
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val[0] = nir_channel(b, load, 0);
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val[1] = nir_channel(b, load, 1);
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val[2] = nir_channel(b, load, 2);
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val[3] = nir_channel(b, load, 3);
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}
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static nir_def *
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find_output(nir_builder *b, unsigned location)
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{
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nir_def *comp[4] = { NULL };
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nir_foreach_function_impl(impl, b->shader) {
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nir_foreach_block(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if ((intr->intrinsic == nir_intrinsic_store_output ||
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intr->intrinsic == nir_intrinsic_store_per_vertex_output ||
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intr->intrinsic == nir_intrinsic_store_per_view_output ||
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intr->intrinsic == nir_intrinsic_store_per_primitive_output) &&
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nir_intrinsic_io_semantics(intr).location == location) {
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assert(nir_src_is_const(*nir_get_io_offset_src(intr)));
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unsigned component = nir_intrinsic_component(intr);
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unsigned wrmask = nir_intrinsic_write_mask(intr);
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u_foreach_bit(i, wrmask) {
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unsigned index = component + i;
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/* Each component should be written only once. */
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assert(!comp[index]);
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comp[index] = nir_channel(b, intr->src[0].ssa, i);
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}
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/* Remove it because it's going to be replaced by CLIP_DIST. */
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if (location == VARYING_SLOT_CLIP_VERTEX)
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nir_instr_remove(instr);
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}
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}
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}
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}
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assert(comp[0] || comp[1] || comp[2] || comp[3]);
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for (unsigned i = 0; i < 4; i++) {
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if (!comp[i])
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comp[i] = nir_undef(b, 1, 32);
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}
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return nir_vec(b, comp, 4);
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}
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static bool
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find_clipvertex_and_position_outputs(nir_shader *shader,
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nir_variable **clipvertex,
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nir_variable **position)
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{
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if (shader->info.io_lowered) {
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if (shader->info.outputs_written & (VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1))
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return false;
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if (shader->info.outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX))
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return true;
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return false;
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}
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nir_foreach_shader_out_variable(var, shader) {
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switch (var->data.location) {
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case VARYING_SLOT_POS:
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*position = var;
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break;
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case VARYING_SLOT_CLIP_VERTEX:
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*clipvertex = var;
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break;
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case VARYING_SLOT_CLIP_DIST0:
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case VARYING_SLOT_CLIP_DIST1:
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/* if shader is already writing CLIPDIST, then
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* there should be no user-clip-planes to deal
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* with.
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*
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* We assume nir_remove_dead_variables has removed the clipdist
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* variables if they're not written.
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*/
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return false;
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}
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}
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return *clipvertex || *position;
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}
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static nir_def *
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get_ucp(nir_builder *b, int plane,
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const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
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{
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if (clipplane_state_tokens) {
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char tmp[100];
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snprintf(tmp, ARRAY_SIZE(tmp), "gl_ClipPlane%dMESA", plane);
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nir_variable *var = nir_state_variable_create(b->shader,
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glsl_vec4_type(),
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tmp, clipplane_state_tokens[plane]);
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return nir_load_var(b, var);
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} else
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return nir_load_user_clip_plane(b, plane);
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}
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static uint64_t
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update_mask(uint32_t ucp_enables)
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{
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uint64_t mask = 0;
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if (ucp_enables & 0x0f)
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mask |= VARYING_BIT_CLIP_DIST0;
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if (ucp_enables & 0xf0)
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mask |= VARYING_BIT_CLIP_DIST1;
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return mask;
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}
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struct lower_clip_state {
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nir_variable *position;
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nir_variable *clipvertex;
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nir_variable *out[2];
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unsigned ucp_enables;
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bool use_clipdist_array;
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const gl_state_index16 (*clipplane_state_tokens)[STATE_LENGTH];
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/* This holds the current CLIP_VERTEX value for GS. */
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nir_variable *clipvertex_gs_temp;
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};
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static void
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lower_clip_vertex_var(nir_builder *b, const struct lower_clip_state *state)
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{
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nir_def *clipdist[MAX_CLIP_PLANES] = { NULL };
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nir_def *cv = nir_load_var(b, state->clipvertex ? state->clipvertex
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: state->position);
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if (state->clipvertex) {
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state->clipvertex->data.mode = nir_var_shader_temp;
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nir_fixup_deref_modes(b->shader);
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}
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for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
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if (state->ucp_enables & (1 << plane)) {
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nir_def *ucp = get_ucp(b, plane, state->clipplane_state_tokens);
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/* calculate clipdist[plane] - dot(ucp, cv): */
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clipdist[plane] = nir_fdot(b, ucp, cv);
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} else {
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/* 0.0 == don't-clip == disabled: */
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clipdist[plane] = nir_imm_float(b, 0.0);
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}
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if (state->use_clipdist_array &&
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plane < util_last_bit(state->ucp_enables)) {
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nir_deref_instr *deref;
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deref = nir_build_deref_array_imm(b,
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nir_build_deref_var(b, state->out[0]),
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plane);
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nir_store_deref(b, deref, clipdist[plane], 1);
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}
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}
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if (!state->use_clipdist_array) {
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if (state->ucp_enables & 0x0f)
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nir_store_var(b, state->out[0], nir_vec(b, clipdist, 4), 0xf);
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if (state->ucp_enables & 0xf0)
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nir_store_var(b, state->out[1], nir_vec(b, &clipdist[4], 4), 0xf);
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b->shader->info.outputs_written |= update_mask(state->ucp_enables);
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}
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}
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static void
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lower_clip_vertex_intrin(nir_builder *b, const struct lower_clip_state *state)
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{
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nir_def *clipdist[MAX_CLIP_PLANES] = { NULL };
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nir_def *cv;
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if (state->clipvertex_gs_temp) {
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cv = nir_load_deref(b, nir_build_deref_var(b, state->clipvertex_gs_temp));
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} else {
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cv = find_output(b, b->shader->info.outputs_written &
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VARYING_BIT_CLIP_VERTEX
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? VARYING_SLOT_CLIP_VERTEX
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: VARYING_SLOT_POS);
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}
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for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
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if (state->ucp_enables & (1 << plane)) {
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nir_def *ucp = get_ucp(b, plane, state->clipplane_state_tokens);
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/* calculate clipdist[plane] - dot(ucp, cv): */
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clipdist[plane] = nir_fdot(b, ucp, cv);
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} else {
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/* 0.0 == don't-clip == disabled: */
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clipdist[plane] = nir_imm_float(b, 0.0);
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}
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}
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if (state->use_clipdist_array) {
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/* Always emit the first vec4. */
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store_clipdist_output(b, state->out[0], VARYING_SLOT_CLIP_DIST0, 0,
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&clipdist[0], state->use_clipdist_array);
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if (state->ucp_enables & 0xf0) {
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store_clipdist_output(b, state->out[0], VARYING_SLOT_CLIP_DIST0, 1,
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&clipdist[4], state->use_clipdist_array);
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}
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} else {
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/* Always emit the first vec4. */
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store_clipdist_output(b, state->out[0], VARYING_SLOT_CLIP_DIST0, 0,
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&clipdist[0], state->use_clipdist_array);
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if (state->ucp_enables & 0xf0) {
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store_clipdist_output(b, state->out[1], VARYING_SLOT_CLIP_DIST1, 0,
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&clipdist[4], state->use_clipdist_array);
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}
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}
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b->shader->info.outputs_written |= update_mask(state->ucp_enables);
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}
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/*
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* VS lowering
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*/
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/* ucp_enables is bitmask of enabled ucps. Actual ucp values are
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* passed in to shader via user_clip_plane system-values
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*
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* If use_vars is true, the pass will use variable loads and stores instead
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* of working with store_output intrinsics.
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*
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* If use_clipdist_array is true, the pass will use compact arrays for the
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* clipdist output instead of two vec4s.
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*/
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bool
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nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars,
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bool use_clipdist_array,
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const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
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{
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if (!ucp_enables)
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return false;
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nir_function_impl *impl = nir_shader_get_entrypoint(shader);
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nir_builder b = nir_builder_create(impl);
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/* NIR should ensure that, even in case of loops/if-else, there
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* should be only a single predecessor block to end_block, which
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* makes the perfect place to insert the clipdist calculations.
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*
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* NOTE: in case of early returns, these would have to be lowered
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* to jumps to end_block predecessor in a previous pass. Not sure
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* if there is a good way to sanity check this, but for now the
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* users of this pass don't support sub-routines.
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*/
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assert(impl->end_block->predecessors->entries == 1);
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b.cursor = nir_after_impl(impl);
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struct lower_clip_state state = { NULL };
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state.ucp_enables = ucp_enables;
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state.use_clipdist_array = use_clipdist_array;
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state.clipplane_state_tokens = clipplane_state_tokens;
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/* find clipvertex/position outputs */
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if (!find_clipvertex_and_position_outputs(shader, &state.clipvertex,
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&state.position))
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return false;
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shader->info.clip_distance_array_size = util_last_bit(ucp_enables);
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if (!use_vars || shader->info.io_lowered) {
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/* If the driver has lowered IO instead of st/mesa, the driver expects
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* that variables are present even with lowered IO, so create them.
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*/
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if (!shader->info.io_lowered) {
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create_clipdist_vars(shader, state.out, ucp_enables, true,
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use_clipdist_array);
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}
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lower_clip_vertex_intrin(&b, &state);
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} else {
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create_clipdist_vars(shader, state.out, ucp_enables, true,
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use_clipdist_array);
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lower_clip_vertex_var(&b, &state);
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}
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return nir_progress(true, impl, nir_metadata_dominance);
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}
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/*
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* GS lowering
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*/
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static bool
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lower_clip_vertex_gs(nir_builder *b, nir_intrinsic_instr *intr, void *opaque)
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{
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const struct lower_clip_state *state =
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(const struct lower_clip_state *)opaque;
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switch (intr->intrinsic) {
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case nir_intrinsic_emit_vertex_with_counter:
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case nir_intrinsic_emit_vertex:
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b->cursor = nir_before_instr(&intr->instr);
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if (b->shader->info.io_lowered)
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lower_clip_vertex_intrin(b, state);
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else
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lower_clip_vertex_var(b, state);
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return true;
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default:
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return false;
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}
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}
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/* Track the CLIP_VERTEX or POS value in a local variable, so that we can
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* retrieve it at emit_vertex.
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*/
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|
static bool
|
|
save_clipvertex_to_temp_gs(nir_builder *b, nir_intrinsic_instr *intr,
|
|
void *opaque)
|
|
{
|
|
const struct lower_clip_state *state =
|
|
(const struct lower_clip_state *)opaque;
|
|
gl_varying_slot clip_output_slot =
|
|
b->shader->info.outputs_written & VARYING_BIT_CLIP_VERTEX ? VARYING_SLOT_CLIP_VERTEX : VARYING_SLOT_POS;
|
|
|
|
if (intr->intrinsic != nir_intrinsic_store_output ||
|
|
nir_intrinsic_io_semantics(intr).location != clip_output_slot)
|
|
return false;
|
|
|
|
b->cursor = nir_before_instr(&intr->instr);
|
|
|
|
unsigned component = nir_intrinsic_component(intr);
|
|
unsigned writemask = nir_intrinsic_write_mask(intr);
|
|
nir_def *value = intr->src[0].ssa;
|
|
|
|
/* Shift vector elements to the right by component. */
|
|
if (component) {
|
|
unsigned swizzle[4] = { 0 };
|
|
|
|
for (unsigned i = 1; i < value->num_components; i++)
|
|
swizzle[component + i] = i;
|
|
value = nir_swizzle(b, value, swizzle,
|
|
component + value->num_components);
|
|
}
|
|
|
|
nir_store_deref(b, nir_build_deref_var(b, state->clipvertex_gs_temp),
|
|
nir_pad_vec4(b, value), writemask << component);
|
|
|
|
/* Remove the CLIP_VERTEX store because it will be replaced by CLIP_DIST
|
|
* stores.
|
|
*/
|
|
if (clip_output_slot == VARYING_SLOT_CLIP_VERTEX)
|
|
nir_instr_remove(&intr->instr);
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
|
|
bool use_clipdist_array,
|
|
const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
|
|
{
|
|
if (!ucp_enables)
|
|
return false;
|
|
|
|
struct lower_clip_state state = { NULL };
|
|
state.ucp_enables = ucp_enables;
|
|
state.use_clipdist_array = use_clipdist_array;
|
|
state.clipplane_state_tokens = clipplane_state_tokens;
|
|
|
|
/* find clipvertex/position outputs */
|
|
if (!find_clipvertex_and_position_outputs(shader, &state.clipvertex,
|
|
&state.position))
|
|
return false;
|
|
|
|
shader->info.clip_distance_array_size = util_last_bit(ucp_enables);
|
|
|
|
if (shader->info.io_lowered) {
|
|
/* Track the current value of CLIP_VERTEX or POS in a local variable. */
|
|
state.clipvertex_gs_temp =
|
|
nir_local_variable_create(nir_shader_get_entrypoint(shader),
|
|
glsl_vec4_type(), "clipvertex_gs_temp");
|
|
if (!nir_shader_intrinsics_pass(shader, save_clipvertex_to_temp_gs,
|
|
nir_metadata_control_flow, &state))
|
|
return false;
|
|
} else {
|
|
/* insert CLIPDIST outputs */
|
|
create_clipdist_vars(shader, state.out, ucp_enables, true,
|
|
use_clipdist_array);
|
|
}
|
|
|
|
nir_shader_intrinsics_pass(shader, lower_clip_vertex_gs,
|
|
nir_metadata_control_flow, &state);
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
* FS lowering
|
|
*/
|
|
|
|
static void
|
|
lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
|
|
nir_variable **in, bool use_clipdist_array, bool use_load_interp)
|
|
{
|
|
nir_def *clipdist[MAX_CLIP_PLANES];
|
|
nir_builder b = nir_builder_at(nir_before_impl(impl));
|
|
|
|
if (!use_clipdist_array) {
|
|
if (ucp_enables & 0x0f)
|
|
load_clipdist_input(&b, in[0], 0, &clipdist[0], use_load_interp);
|
|
if (ucp_enables & 0xf0)
|
|
load_clipdist_input(&b, in[1], 0, &clipdist[4], use_load_interp);
|
|
} else {
|
|
if (ucp_enables & 0x0f)
|
|
load_clipdist_input(&b, in[0], 0, &clipdist[0], use_load_interp);
|
|
if (ucp_enables & 0xf0)
|
|
load_clipdist_input(&b, in[0], 1, &clipdist[4], use_load_interp);
|
|
}
|
|
b.shader->info.inputs_read |= update_mask(ucp_enables);
|
|
|
|
nir_def *cond = NULL;
|
|
|
|
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
|
|
if (ucp_enables & (1 << plane)) {
|
|
nir_def *this_cond =
|
|
nir_flt_imm(&b, clipdist[plane], 0.0);
|
|
|
|
cond = cond ? nir_ior(&b, cond, this_cond) : this_cond;
|
|
}
|
|
}
|
|
|
|
if (cond != NULL) {
|
|
nir_discard_if(&b, cond);
|
|
b.shader->info.fs.uses_discard = true;
|
|
}
|
|
|
|
nir_progress(true, impl, nir_metadata_dominance);
|
|
}
|
|
|
|
static bool
|
|
fs_has_clip_dist_input_var(nir_shader *shader, nir_variable **io_vars,
|
|
unsigned *ucp_enables)
|
|
{
|
|
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
|
|
nir_foreach_shader_in_variable(var, shader) {
|
|
switch (var->data.location) {
|
|
case VARYING_SLOT_CLIP_DIST0:
|
|
assert(var->data.compact);
|
|
io_vars[0] = var;
|
|
*ucp_enables &= (1 << glsl_get_length(var->type)) - 1;
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* insert conditional kill based on interpolated CLIPDIST
|
|
*/
|
|
bool
|
|
nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
|
|
bool use_clipdist_array, bool use_load_interp)
|
|
{
|
|
nir_variable *in[2] = { 0 };
|
|
|
|
if (!ucp_enables)
|
|
return false;
|
|
|
|
/* this is probably broken until https://gitlab.freedesktop.org/mesa/mesa/-/issues/10826 is fixed */
|
|
assert(!shader->info.io_lowered);
|
|
shader->info.clip_distance_array_size = util_last_bit(ucp_enables);
|
|
|
|
/* No hard reason to require use_clipdist_arr to work with
|
|
* frag-shader-based gl_ClipDistance, except that the only user that does
|
|
* not enable this does not support GL 3.0 (or EXT_clip_cull_distance).
|
|
*/
|
|
if (!fs_has_clip_dist_input_var(shader, in, &ucp_enables))
|
|
create_clipdist_vars(shader, in, ucp_enables, false, use_clipdist_array);
|
|
else
|
|
assert(use_clipdist_array);
|
|
|
|
nir_foreach_function_with_impl(function, impl, shader) {
|
|
if (!strcmp(function->name, "main")) {
|
|
lower_clip_fs(impl, ucp_enables, in, use_clipdist_array,
|
|
use_load_interp);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|