mesa/src/gallium
Oded Gabbay 2242dbe11d r600g/radeonsi: send endian info to format translation functions
Because r600 GPUs can't do swap in their DB unit, we need to disable
endianess swapping for textures that are handled by DB.

There are four format translation functions in r600g driver:

- r600_translate_texformat
- r600_colorformat_endian_swap
- r600_translate_colorformat
- r600_translate_colorswap

This patch adds a new parameters to those functions, called
"do_endian_swap". When running in a big-endian machine, the calling
functions will check whether the texture/color is handled by DB -
"rtex->is_depth && !rtex->is_flushing_texture" - and if so, they will
send FALSE through this parameter. Otherwise, they will send TRUE.

The translation functions, in specific cases, will look at this parameter
and configure the swapping accordingly.

v4:
evergreen_init_color_surface_rat() is only used by compute and don't
handle DB surfaces, so just sent hard-coded FALSE to translation
functions when called by it.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-04-26 11:00:16 +03:00
..
auxiliary tgsi: pass a shader type to the machine create and clean up. 2016-04-26 13:05:32 +10:00
docs gallium: Add capability for ARB_robust_buffer_access_behavior. 2016-04-12 20:53:06 +02:00
drivers r600g/radeonsi: send endian info to format translation functions 2016-04-26 11:00:16 +03:00
include gallium: add bool return to pipe_context::end_query 2016-04-21 22:32:50 -05:00
state_trackers st/omx: Fix resource leak on OMX_ErrorNone 2016-04-25 15:09:37 +01:00
targets gallium/swr: allow swr use as a swrast dri driver 2016-04-15 14:21:50 -05:00
tests gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_* 2016-04-22 01:30:39 +02:00
tools
winsys winsys/amdgpu: Silence possibly uninitialized variable warning. 2016-04-21 13:40:42 +02:00
Android.common.mk android: enable the radeonsi driver 2015-06-09 12:25:50 -07:00
Android.mk virgl: also build vtest for Android 2016-02-02 09:58:51 +10:00
Automake.inc gallium: keep the libdrm link alongside libkmsdri.la 2015-11-21 12:52:18 +00:00
Makefile.am gallium/swr: fold the almost identical Makefiles 2016-04-14 16:30:57 +01:00
README.portability gallium: replace INLINE with inline 2015-07-21 17:52:16 -04:00
SConscript pipe-loader: add preliminary scons support 2015-11-21 12:52:20 +00:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.