mesa/src
Eric Anholt 21b0dbd799 glsl2: talloc the glsl_struct_field[] we use to look up structure types.
Since the types are singletons across the lifetime of the compiler,
repeatedly compiling a program with the same structure type defined
would drop a copy of the array on the floor per compile.

This is a bit tricky because the static GLSL types are not called with
the talloc-based new, so we have to use the global type context, which
may not be initialized yet.
2010-07-20 17:30:10 -07:00
..
driclient g3dvl: Fix some memory leaks. 2009-01-10 13:52:06 -05:00
egl egl: s/EGL_DISPLAY/EGL_PLATFORM/. 2010-06-17 16:30:26 +08:00
gallium llvmpipe: make geometry shaders and stream output work 2010-06-22 12:58:04 -04:00
glsl glsl2: talloc the glsl_struct_field[] we use to look up structure types. 2010-07-20 17:30:10 -07:00
glu Grammar and spelling fixes 2010-03-12 08:55:05 -07:00
glut glut: Include X11 headers and libraries in SCons build. 2010-04-04 18:28:03 -07:00
glw Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glx glx: fix indentation and remove extraneous break 2010-06-02 16:04:10 -06:00
mapi mapi: Add missing stdlib.h header for malloc declaration. 2010-06-20 01:03:00 -07:00
mesa hash_table: Add new hash_table_remove function. 2010-07-20 17:01:11 -07:00
Makefile Create $(TOP)/$(LIB_DIR) for install, too 2008-06-23 08:14:49 -06:00
SConscript SConscript: don't build mesa components if mesa not in state trackers 2010-06-08 17:38:56 +01:00