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Since the types are singletons across the lifetime of the compiler, repeatedly compiling a program with the same structure type defined would drop a copy of the array on the floor per compile. This is a bit tricky because the static GLSL types are not called with the talloc-based new, so we have to use the global type context, which may not be initialized yet. |
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| gallium | ||
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| glu | ||
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| glx | ||
| mapi | ||
| mesa | ||
| Makefile | ||
| SConscript | ||