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nr_params & params array are gone. brw_ubo_range is not stored on the prog_data structure anymore (Anv already stored a copy of that with its own additional information) The backend now only deals with load_push_data_intel. load_uniform & load_push_constant have to be lowered by the driver. Pre Gfx12.5 platforms have to provide a subgroup_id_param to specify where the subgroup_id value is located in the push constants. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
505 lines
19 KiB
C
505 lines
19 KiB
C
/*
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* Copyright © 2019 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_nir.h"
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#include "nir_builder.h"
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#include "compiler/brw/brw_nir.h"
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#include "util/mesa-sha1.h"
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struct lower_to_push_data_intel_state {
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const struct anv_pipeline_bind_map *bind_map;
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const struct anv_pipeline_push_map *push_map;
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};
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static bool
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lower_to_push_data_intel(nir_builder *b,
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nir_intrinsic_instr *intrin,
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void *data)
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{
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const struct lower_to_push_data_intel_state *state = data;
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/* With bindless shaders we load uniforms with SEND messages. All the push
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* constants are located after the RT_DISPATCH_GLOBALS. We just need to add
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* the offset to the address right after RT_DISPATCH_GLOBALS (see
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* brw_nir_lower_rt_intrinsics.c).
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*/
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const unsigned base_offset =
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brw_shader_stage_is_bindless(b->shader->info.stage) ?
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0 : state->bind_map->push_ranges[0].start * 32;
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switch (intrin->intrinsic) {
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case nir_intrinsic_load_push_data_intel: {
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nir_intrinsic_set_base(intrin, nir_intrinsic_base(intrin) - base_offset);
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return true;
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}
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case nir_intrinsic_load_push_constant: {
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b->cursor = nir_before_instr(&intrin->instr);
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nir_def *data = nir_load_push_data_intel(
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b,
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intrin->def.num_components,
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intrin->def.bit_size,
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intrin->src[0].ssa,
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.base = nir_intrinsic_base(intrin) - base_offset,
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.range = nir_intrinsic_range(intrin));
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nir_def_replace(&intrin->def, data);
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return true;
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}
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case nir_intrinsic_load_ubo: {
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if (!brw_nir_ubo_surface_index_is_pushable(intrin->src[0]) ||
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!nir_src_is_const(intrin->src[1]))
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return false;
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const int block = brw_nir_ubo_surface_index_get_push_block(intrin->src[0]);
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const unsigned byte_offset = nir_src_as_uint(intrin->src[1]);
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const unsigned num_components =
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nir_def_last_component_read(&intrin->def) + 1;
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const int bytes = num_components * (intrin->def.bit_size / 8);
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const struct anv_pipeline_binding *binding =
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&state->push_map->block_to_descriptor[block];
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uint32_t range_offset = 0;
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const struct anv_push_range *push_range = NULL;
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for (uint32_t i = 0; i < 4; i++) {
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if (state->bind_map->push_ranges[i].set == binding->set &&
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state->bind_map->push_ranges[i].index == binding->index &&
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byte_offset >= state->bind_map->push_ranges[i].start * 32 &&
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(byte_offset + bytes) <= (state->bind_map->push_ranges[i].start +
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state->bind_map->push_ranges[i].length) * 32) {
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push_range = &state->bind_map->push_ranges[i];
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break;
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} else {
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range_offset += state->bind_map->push_ranges[i].length * 32;
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}
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}
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if (push_range == NULL)
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return false;
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b->cursor = nir_before_instr(&intrin->instr);
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nir_def *data = nir_load_push_data_intel(
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b,
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nir_def_last_component_read(&intrin->def) + 1,
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intrin->def.bit_size,
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nir_imm_int(b, 0),
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.base = range_offset + byte_offset - push_range->start * 32,
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.range = nir_intrinsic_range(intrin));
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nir_def_replace(&intrin->def, data);
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return true;
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}
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default:
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return false;
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}
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}
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bool
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anv_nir_compute_push_layout(nir_shader *nir,
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const struct anv_physical_device *pdevice,
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enum brw_robustness_flags robust_flags,
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const struct anv_nir_push_layout_info *push_info,
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struct brw_base_prog_key *prog_key,
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struct brw_stage_prog_data *prog_data,
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struct anv_pipeline_bind_map *map,
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const struct anv_pipeline_push_map *push_map,
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void *mem_ctx)
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{
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const struct brw_compiler *compiler = pdevice->compiler;
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const struct intel_device_info *devinfo = compiler->devinfo;
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memset(map->push_ranges, 0, sizeof(map->push_ranges));
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bool has_const_ubo = false;
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unsigned push_start = UINT_MAX, push_end = 0;
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nir_foreach_function_impl(impl, nir) {
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nir_foreach_block(block, impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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switch (intrin->intrinsic) {
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case nir_intrinsic_load_ubo:
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if (brw_nir_ubo_surface_index_is_pushable(intrin->src[0]) &&
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nir_src_is_const(intrin->src[1]))
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has_const_ubo = true;
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break;
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case nir_intrinsic_load_push_constant:
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case nir_intrinsic_load_push_data_intel: {
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unsigned base = nir_intrinsic_base(intrin);
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unsigned range = nir_intrinsic_range(intrin);
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push_start = MIN2(push_start, base);
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push_end = MAX2(push_end, base + range);
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/* We need to retain this information to update the push
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* constant on vkCmdDispatch*().
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*/
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if (nir->info.stage == MESA_SHADER_COMPUTE &&
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base >= anv_drv_const_offset(cs.num_work_groups[0]) &&
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base < (anv_drv_const_offset(cs.num_work_groups[2]) + 4))
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map->binding_mask |= ANV_PIPELINE_BIND_MASK_USES_NUM_WORKGROUP;
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break;
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}
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default:
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break;
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}
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}
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}
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}
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const bool push_ubo_ranges =
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has_const_ubo && nir->info.stage != MESA_SHADER_COMPUTE &&
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!brw_shader_stage_requires_bindless_resources(nir->info.stage);
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const bool needs_wa_18019110168 =
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nir->info.stage == MESA_SHADER_FRAGMENT &&
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brw_nir_fragment_shader_needs_wa_18019110168(
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devinfo, push_info->mesh_dynamic ? INTEL_SOMETIMES : INTEL_NEVER, nir);
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if (push_ubo_ranges && (robust_flags & BRW_ROBUSTNESS_UBO)) {
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/* We can't on-the-fly adjust our push ranges because doing so would
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* mess up the layout in the shader. When robustBufferAccess is
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* enabled, we push a mask into the shader indicating which pushed
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* registers are valid and we zero out the invalid ones at the top of
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* the shader.
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*/
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const uint32_t push_reg_mask_start =
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anv_drv_const_offset(gfx.push_reg_mask[nir->info.stage]);
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const uint32_t push_reg_mask_end =
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push_reg_mask_start +
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anv_drv_const_size(gfx.push_reg_mask[nir->info.stage]);
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push_start = MIN2(push_start, push_reg_mask_start);
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push_end = MAX2(push_end, push_reg_mask_end);
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}
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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if (push_info->fragment_dynamic) {
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const uint32_t fs_msaa_flags_start =
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anv_drv_const_offset(gfx.fs_msaa_flags);
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const uint32_t fs_msaa_flags_end =
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fs_msaa_flags_start +
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anv_drv_const_size(gfx.fs_msaa_flags);
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push_start = MIN2(push_start, fs_msaa_flags_start);
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push_end = MAX2(push_end, fs_msaa_flags_end);
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}
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if (needs_wa_18019110168) {
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const uint32_t fs_per_prim_remap_start =
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anv_drv_const_offset(gfx.fs_per_prim_remap_offset);
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const uint32_t fs_per_prim_remap_end =
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fs_per_prim_remap_start +
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anv_drv_const_size(gfx.fs_per_prim_remap_offset);
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push_start = MIN2(push_start, fs_per_prim_remap_start);
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push_end = MAX2(push_end, fs_per_prim_remap_end);
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}
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}
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const bool needs_dyn_tess_config =
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(nir->info.stage == MESA_SHADER_TESS_CTRL &&
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(container_of(prog_key, struct brw_tcs_prog_key, base)->input_vertices == 0 ||
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push_info->separate_tessellation)) ||
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(nir->info.stage == MESA_SHADER_TESS_EVAL &&
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push_info->separate_tessellation);
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if (needs_dyn_tess_config) {
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const uint32_t tess_config_start = anv_drv_const_offset(gfx.tess_config);
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const uint32_t tess_config_end = tess_config_start +
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anv_drv_const_size(gfx.tess_config);
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push_start = MIN2(push_start, tess_config_start);
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push_end = MAX2(push_end, tess_config_end);
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}
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/* Align push_start down to a 32B (for 3DSTATE_CONSTANT) and make it no
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* larger than push_end (no push constants is indicated by push_start =
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* UINT_MAX).
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*
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* If we were to use
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* 3DSTATE_(MESH|TASK)_SHADER_DATA::IndirectDataStartAddress we would need
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* to align things to 64B.
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*
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* SKL PRMs, Volume 2d: Command Reference: Structures,
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* 3DSTATE_CONSTANT::Constant Buffer 0 Read Length:
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*
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* "This field specifies the length of the constant data to be loaded
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* from memory in 256-bit units."
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*
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* ATS-M PRMs, Volume 2d: Command Reference: Structures,
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* 3DSTATE_MESH_SHADER_DATA_BODY::Indirect Data Start Address:
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*
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* "This pointer is relative to the General State Base Address. It is
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* the 64-byte aligned address of the indirect data."
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*
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* COMPUTE_WALKER::Indirect Data Start Address has the same requirements as
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* 3DSTATE_MESH_SHADER_DATA_BODY::Indirect Data Start Address but the push
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* constant allocation for compute shader is not shared with other stages
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* (unlike all Gfx stages) and so we can bound+align the allocation there
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* (see anv_cmd_buffer_cs_push_constants).
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*/
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push_start = MIN2(push_start, push_end);
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push_start = ROUND_DOWN_TO(push_start, 32);
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/* For scalar, push data size needs to be aligned to a DWORD. */
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const unsigned alignment = 4;
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const unsigned push_size = align(push_end - push_start, alignment);
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prog_data->push_sizes[0] = push_size;
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/* Fill the compute push constant layout (cross/per thread constants) for
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* platforms pre Gfx12.5.
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*/
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if (nir->info.stage == MESA_SHADER_COMPUTE) {
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const int subgroup_id_index =
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push_end == (anv_drv_const_offset(cs.subgroup_id) +
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anv_drv_const_size(cs.subgroup_id)) ?
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(anv_drv_const_offset(cs.subgroup_id) - push_start) / 4 : -1;
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struct brw_cs_prog_data *cs_prog_data = brw_cs_prog_data(prog_data);
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brw_cs_fill_push_const_info(devinfo, cs_prog_data, subgroup_id_index);
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}
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const struct anv_push_range push_constant_range = {
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.set = ANV_DESCRIPTOR_SET_PUSH_CONSTANTS,
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.start = push_start / 32,
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.length = align(push_end - push_start, devinfo->grf_size) / 32,
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};
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/* When platforms support Mesh and the fragment shader is not fully linked
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* to the previous shader, payload format can change if the preceding
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* shader is mesh or not, this is an issue in particular for PrimitiveID
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* value (in legacy it's delivered as a VUE slot, in mesh it's delivered as
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* in the per-primitive block).
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*
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* Here is the difference in payload format :
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*
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* Legacy Mesh
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* ------------------- -------------------
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* | ... | | ... |
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* |-----------------| |-----------------|
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* | Constant data | | Constant data |
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* |-----------------| |-----------------|
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* | VUE attributes | | Per Primive data|
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* ------------------- |-----------------|
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* | VUE attributes |
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* -------------------
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*
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* To solve that issue we push an additional dummy push constant buffer in
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* legacy pipelines to align everything. The compiler then adds a SEL
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* instruction to source the PrimitiveID from the right location based on a
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* dynamic bit in fs_msaa_intel.
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*/
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const bool needs_padding_per_primitive =
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needs_wa_18019110168 ||
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(push_info->mesh_dynamic &&
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(nir->info.inputs_read & VARYING_BIT_PRIMITIVE_ID));
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unsigned n_push_ranges = 0;
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if (push_constant_range.length > 0)
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map->push_ranges[n_push_ranges++] = push_constant_range;
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if (push_ubo_ranges) {
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struct brw_ubo_range ubo_ranges[4] = {};
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brw_nir_analyze_ubo_ranges(compiler, nir, ubo_ranges);
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const unsigned max_push_regs = 64;
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unsigned total_push_regs = push_constant_range.length;
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for (unsigned i = 0; i < 4; i++) {
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if (total_push_regs + ubo_ranges[i].length > max_push_regs)
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ubo_ranges[i].length = max_push_regs - total_push_regs;
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total_push_regs += ubo_ranges[i].length;
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}
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assert(total_push_regs <= max_push_regs);
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if (robust_flags & BRW_ROBUSTNESS_UBO) {
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const uint32_t push_reg_mask_offset =
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anv_drv_const_offset(gfx.push_reg_mask[nir->info.stage]);
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assert(push_reg_mask_offset >= push_start);
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prog_data->push_reg_mask_param =
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(push_reg_mask_offset - push_start) / 4;
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}
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const unsigned max_push_buffers = needs_padding_per_primitive ? 3 : 4;
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for (unsigned i = 0; i < 4; i++) {
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struct brw_ubo_range *ubo_range = &ubo_ranges[i];
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if (ubo_range->length == 0)
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continue;
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if (n_push_ranges >= max_push_buffers) {
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memset(ubo_range, 0, sizeof(*ubo_range));
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continue;
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}
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assert(ubo_range->block < push_map->block_count);
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const struct anv_pipeline_binding *binding =
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&push_map->block_to_descriptor[ubo_range->block];
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map->push_ranges[n_push_ranges++] = (struct anv_push_range) {
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.set = binding->set,
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.index = binding->index,
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.dynamic_offset_index = binding->dynamic_offset_index,
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.start = ubo_range->start,
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.length = ubo_range->length,
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};
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/* We only bother to shader-zero pushed client UBOs */
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if (binding->set < MAX_SETS &&
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(robust_flags & BRW_ROBUSTNESS_UBO)) {
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prog_data->robust_ubo_ranges |= (uint8_t) (1 << (n_push_ranges - 1));
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}
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}
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}
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/* Pass a single-register push constant payload for the PS stage even if
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* empty, since PS invocations with zero push constant cycles have been
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* found to cause hangs with TBIMR enabled. See HSDES #22020184996.
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*
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* XXX - Use workaround infrastructure and final workaround when provided
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* by hardware team.
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*/
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if (n_push_ranges == 0 &&
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nir->info.stage == MESA_SHADER_FRAGMENT &&
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devinfo->needs_null_push_constant_tbimr_workaround) {
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map->push_ranges[n_push_ranges++] = (struct anv_push_range) {
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.set = ANV_DESCRIPTOR_SET_NULL,
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.start = 0,
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.length = 1,
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};
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prog_data->push_sizes[0] = 32;
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}
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if (needs_padding_per_primitive) {
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struct anv_push_range push_constant_padding_range = {
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.set = ANV_DESCRIPTOR_SET_PER_PRIM_PADDING,
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.start = 0,
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.length = 1,
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};
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map->push_ranges[n_push_ranges++] = push_constant_padding_range;
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}
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assert(n_push_ranges <= 4);
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bool progress = nir_shader_intrinsics_pass(
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nir, lower_to_push_data_intel,
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nir_metadata_control_flow,
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&(struct lower_to_push_data_intel_state) {
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.bind_map = map,
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.push_map = push_map,
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});
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switch (nir->info.stage) {
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case MESA_SHADER_TESS_CTRL:
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if (needs_dyn_tess_config) {
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struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(prog_data);
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const uint32_t tess_config_offset = anv_drv_const_offset(gfx.tess_config);
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assert(tess_config_offset >= push_start);
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tcs_prog_data->tess_config_param = tess_config_offset - push_start;
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}
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break;
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case MESA_SHADER_TESS_EVAL:
|
|
if (push_info->separate_tessellation) {
|
|
struct brw_tes_prog_data *tes_prog_data = brw_tes_prog_data(prog_data);
|
|
|
|
const uint32_t tess_config_offset = anv_drv_const_offset(gfx.tess_config);
|
|
assert(tess_config_offset >= push_start);
|
|
tes_prog_data->tess_config_param = tess_config_offset - push_start;
|
|
}
|
|
break;
|
|
|
|
case MESA_SHADER_FRAGMENT: {
|
|
struct brw_wm_prog_data *wm_prog_data =
|
|
container_of(prog_data, struct brw_wm_prog_data, base);
|
|
|
|
if (push_info->fragment_dynamic) {
|
|
const uint32_t fs_msaa_flags_offset =
|
|
anv_drv_const_offset(gfx.fs_msaa_flags);
|
|
assert(fs_msaa_flags_offset >= push_start);
|
|
wm_prog_data->msaa_flags_param = fs_msaa_flags_offset - push_start;
|
|
}
|
|
if (needs_wa_18019110168) {
|
|
const uint32_t fs_per_prim_remap_offset =
|
|
anv_drv_const_offset(gfx.fs_per_prim_remap_offset);
|
|
assert(fs_per_prim_remap_offset >= push_start);
|
|
wm_prog_data->per_primitive_remap_param =
|
|
fs_per_prim_remap_offset - push_start;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < 4; i++) {
|
|
if (map->push_ranges[i].set == ANV_DESCRIPTOR_SET_PER_PRIM_PADDING)
|
|
continue;
|
|
prog_data->push_sizes[i] = map->push_ranges[i].length * 32;
|
|
}
|
|
|
|
#if 0
|
|
fprintf(stderr, "stage=%s push ranges:\n", mesa_shader_stage_name(nir->info.stage));
|
|
for (unsigned i = 0; i < ARRAY_SIZE(map->push_ranges); i++)
|
|
fprintf(stderr, " range%i: %03u-%03u set=%u index=%u\n", i,
|
|
map->push_ranges[i].start,
|
|
map->push_ranges[i].length,
|
|
map->push_ranges[i].set,
|
|
map->push_ranges[i].index);
|
|
#endif
|
|
|
|
/* Now that we're done computing the push constant portion of the
|
|
* bind map, hash it. This lets us quickly determine if the actual
|
|
* mapping has changed and not just a no-op pipeline change.
|
|
*/
|
|
_mesa_sha1_compute(map->push_ranges,
|
|
sizeof(map->push_ranges),
|
|
map->push_sha1);
|
|
return progress;
|
|
}
|
|
|
|
void
|
|
anv_nir_validate_push_layout(const struct anv_physical_device *pdevice,
|
|
struct brw_stage_prog_data *prog_data,
|
|
struct anv_pipeline_bind_map *map)
|
|
{
|
|
#ifndef NDEBUG
|
|
unsigned prog_data_push_size = 0;
|
|
for (unsigned i = 0; i < 4; i++)
|
|
prog_data_push_size += DIV_ROUND_UP(prog_data->push_sizes[i], 32);
|
|
|
|
unsigned bind_map_push_size = 0;
|
|
for (unsigned i = 0; i < 4; i++) {
|
|
/* This is dynamic and doesn't count against prog_data->ubo_ranges[] */
|
|
if (map->push_ranges[i].set == ANV_DESCRIPTOR_SET_PER_PRIM_PADDING)
|
|
continue;
|
|
bind_map_push_size += map->push_ranges[i].length;
|
|
}
|
|
|
|
/* We could go through everything again but it should be enough to assert
|
|
* that they push the same number of registers. This should alert us if
|
|
* the back-end compiler decides to re-arrange stuff or shrink a range.
|
|
*/
|
|
assert(prog_data_push_size == bind_map_push_size);
|
|
#endif
|
|
}
|