mesa/src/compiler/nir
Karol Herbst 2083cfb6eb nir: add builtin builder
also move some of the GLSL builtins over we will need for implementing
some OpenCL builtins

v2: replace NIR_IMM_FP by nir_imm_floatN_t in ported code
    fix up changes caused by swizzle rework

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-07-24 20:40:05 +02:00
..
tests nir: Fix the control flow tests for nir_loop_first_block changes 2016-10-06 15:48:30 -07:00
.gitignore anv,nir: add generated files to .gitignore(s) 2018-05-12 20:14:49 -07:00
meson.build nir: add builtin builder 2018-07-24 20:40:05 +02:00
nir.c nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir.h nir: add lowering for gl_HelperInvocation 2018-07-18 10:10:44 -04:00
nir_algebraic.py python: Better use iterators 2018-07-24 11:07:04 -07:00
nir_builder.h nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir_builder_opcodes_h.py python: Better iterate over dictionaries 2018-07-24 11:07:04 -07:00
nir_builtin_builder.c nir: add builtin builder 2018-07-24 20:40:05 +02:00
nir_builtin_builder.h nir: add builtin builder 2018-07-24 20:40:05 +02:00
nir_clone.c nir: Add a concept of constant data associated with a shader 2018-07-02 12:09:42 -07:00
nir_constant_expressions.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_constant_expressions.py python: Better iterate over dictionaries 2018-07-24 11:07:04 -07:00
nir_control_flow.c nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
nir_control_flow.h nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
nir_control_flow_private.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_deref.c nir/deref: Add helpers for getting offsets 2018-07-02 12:09:41 -07:00
nir_deref.h nir/deref: Add helpers for getting offsets 2018-07-02 12:09:41 -07:00
nir_dominance.c
nir_format_convert.h nir: fix msvc build 2018-07-16 20:07:53 +02:00
nir_from_ssa.c nir: Return progress from nir_convert_from_ssa(). 2017-03-23 14:34:44 -07:00
nir_gather_info.c nir: Rework gather_info to entirely use deref instructions 2018-06-22 20:54:00 -07:00
nir_gs_count_vertices.c
nir_inline_functions.c nir,spirv: Rework function calls 2018-06-22 20:15:58 -07:00
nir_instr_set.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_instr_set.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_intrinsics.py nir: add lowering for gl_HelperInvocation 2018-07-18 10:10:44 -04:00
nir_intrinsics_c.py python: Better iterate over dictionaries 2018-07-24 11:07:04 -07:00
nir_intrinsics_h.py nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
nir_linking_helpers.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_liveness.c
nir_loop_analyze.c nir: fix selection of loop terminator when two or more have the same limit 2018-06-30 10:13:03 +10:00
nir_loop_analyze.h nir: move ends_in_break() helper to nir_loop_analyze.h 2018-06-07 11:33:04 +10:00
nir_lower_alpha_test.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_alu.c nir: Add lowering for nir_op_bit_count. 2018-06-06 13:44:28 -07:00
nir_lower_alu_to_scalar.c nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir_lower_atomics_to_ssbo.c nir: Fix OpAtomicCounterIDecrement for uniform atomic counters 2018-07-03 12:41:46 +02:00
nir_lower_bit_size.c compiler/nir: add a lowering pass to convert the bit size of ALU operations 2018-05-03 11:40:25 +02:00
nir_lower_bitmap.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_clamp_color_outputs.c nir: Apply fragment color clamping to gl_FragData[] as well. 2018-07-05 12:39:36 -07:00
nir_lower_clip.c nir: Embed the shader_info in the nir_shader again 2017-05-09 15:07:47 -07:00
nir_lower_clip_cull_distance_arrays.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_constant_initializers.c nir: Use deref instructions in lower_constant_initializers 2018-06-22 20:54:00 -07:00
nir_lower_double_ops.c nir: Return progress from nir_lower_doubles(). 2017-03-23 14:34:43 -07:00
nir_lower_drawpixels.c nir: cleanup oversized arrays in nir_swizzle calls 2018-07-13 15:46:57 +02:00
nir_lower_global_vars_to_local.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_gs_intrinsics.c nir: Embed the shader_info in the nir_shader again 2017-05-09 15:07:47 -07:00
nir_lower_idiv.c nir: Rework conversion opcodes 2017-03-14 07:36:40 -07:00
nir_lower_indirect_derefs.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_int64.c nir/int64: Properly handle imod/irem 2017-03-03 13:59:27 -08:00
nir_lower_io.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_io_arrays_to_elements.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_io_to_scalar.c nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir_lower_io_to_temporaries.c nir: Support deref instructions in lower_io_to_temporaries 2018-06-22 20:15:54 -07:00
nir_lower_load_const_to_scalar.c nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir_lower_locals_to_regs.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_packing.c compiler/lower_64bit_packing: rename the pass to be more generic 2018-05-03 11:40:26 +02:00
nir_lower_passthrough_edgeflags.c nir: Change nir_shader_get_entrypoint to return an impl. 2016-08-25 19:18:24 -07:00
nir_lower_patch_vertices.c nir: Add a pass to lower TES patch_vertices intrinsics to a constant. 2017-01-10 13:21:53 -08:00
nir_lower_phis_to_scalar.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_regs_to_ssa.c nir: Return progress from nir_lower_regs_to_ssa(). 2017-03-23 14:34:44 -07:00
nir_lower_returns.c nir: Do not use progress for unreachable code in return lowering. 2018-04-23 16:55:15 +02:00
nir_lower_subgroups.c nir: lower 64bit subgroup shuffle intrinsics 2018-04-14 00:52:22 +02:00
nir_lower_system_values.c nir: add lowering for gl_HelperInvocation 2018-07-18 10:10:44 -04:00
nir_lower_tex.c nir/lower_tex: Use nir_format_srgb_to_linear 2018-07-13 14:02:18 -07:00
nir_lower_to_source_mods.c nir: Return progress from nir_lower_to_source_mods(). 2017-03-23 14:34:43 -07:00
nir_lower_two_sided_color.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_var_copies.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_vars_to_ssa.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_vec_to_movs.c nir/lower_vec_to_movs: Only coalesce if the vec had a SSA destination 2018-04-03 22:21:23 -07:00
nir_lower_wpos_center.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_wpos_ytransform.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_metadata.c compiler: use NDEBUG to guard asserts 2017-11-28 10:54:38 +00:00
nir_move_load_const.c nir: add pass to move load_const 2018-06-19 13:02:28 -04:00
nir_move_vec_src_uses_to_dest.c nir: Return progress from nir_move_vec_src_uses_to_dest(). 2017-03-23 14:34:43 -07:00
nir_normalize_cubemap_coords.c
nir_opcodes.py python: Use range() instead of xrange() 2018-07-24 11:07:04 -07:00
nir_opcodes_c.py python: Better iterate over dictionaries 2018-07-24 11:07:04 -07:00
nir_opcodes_h.py python: Better iterate over dictionaries 2018-07-24 11:07:04 -07:00
nir_opt_algebraic.py nir: Add a couple trivial abs optimizations 2018-07-23 10:48:21 -07:00
nir_opt_conditional_discard.c nir/conditional_if: Properly use the builder 2016-12-30 12:38:04 -08:00
nir_opt_constant_folding.c nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir_opt_copy_prop_vars.c nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir_opt_copy_propagate.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_opt_cse.c nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
nir_opt_dce.c nir/worklist: Rework the foreach macro 2018-07-16 11:02:10 -07:00
nir_opt_dead_cf.c nir/dead_cf: also remove useless ifs 2018-03-21 09:36:09 -07:00
nir_opt_gcm.c nir/gcm: fix a bug with metadata handling 2017-01-14 18:18:17 -05:00
nir_opt_global_to_local.c
nir_opt_if.c nir: Fix end of function without return warning/error. 2018-07-20 22:27:39 +02:00
nir_opt_intrinsics.c nir: Generalize nir_intrinsic_vote_eq 2018-03-07 12:13:47 -08:00
nir_opt_large_constants.c nir: Add a large constants optimization pass 2018-07-02 12:09:45 -07:00
nir_opt_loop_unroll.c nir: fix selection of loop terminator when two or more have the same limit 2018-06-30 10:13:03 +10:00
nir_opt_move_comparisons.c nir: make is_comparison() a non-static helper function 2018-06-04 12:41:08 +02:00
nir_opt_move_load_ubo.c nir: add nir_opt_move_load_ubo() optimization pass 2018-03-16 09:50:31 +01:00
nir_opt_peephole_select.c nir: allow opt_peephole_select to handle nir_instr_type_deref 2018-07-18 09:53:22 +10:00
nir_opt_remove_phis.c nir/opt_if: Remove unneeded phis if we make progress 2018-06-26 10:47:26 -07:00
nir_opt_shrink_load.c radv: run nir_opt_shrink_load 2018-02-06 23:08:44 +01:00
nir_opt_trivial_continues.c nir: Rename convert_to_ssa lower_regs_to_ssa 2016-12-29 16:02:44 -08:00
nir_opt_undef.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_phi_builder.c nir: add extra const notation in compare_blocks() 2017-01-27 17:56:56 +00:00
nir_phi_builder.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_print.c nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir_propagate_invariant.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_remove_dead_variables.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_repair_ssa.c
nir_search.c nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir_search.h nir/algebraic: add support for conditional helper functions to expressions 2017-01-12 09:47:29 +11:00
nir_search_helpers.h util: Add and use util_is_power_of_two_nonzero 2018-03-29 14:09:28 -07:00
nir_serialize.c nir: Add a concept of constant data associated with a shader 2018-07-02 12:09:42 -07:00
nir_serialize.h nir: add serialization and deserialization 2017-10-31 23:36:53 -07:00
nir_split_per_member_structs.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_split_var_copies.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_sweep.c nir: Add a concept of constant data associated with a shader 2018-07-02 12:09:42 -07:00
nir_to_lcssa.c nir: Add a LCSAA-pass 2016-12-23 10:15:36 +11:00
nir_validate.c nir: prepare for bumping up max components to 16 2018-07-17 13:24:09 +02:00
nir_vla.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_worklist.c nir: zero allocated memory where needed 2016-10-31 11:53:38 +01:00
nir_worklist.h nir/worklist: Rework the foreach macro 2018-07-16 11:02:10 -07:00
README nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.