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Display surfaces must be linear and V3D can only do linear TMU access for 1D images. This would also restrict sampling usages, however, we can currently work around those in the driver at a performance penalty. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10268 Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26647> |
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