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I tried to find a way to break this into some smaller commits, but everything is very intertwined. :( When searching the variants list in the iris_uncompiled_shader, add the new variant if it is not found. This will be necessary for threaded shader compilation. This conceptually simple change had a bunch of fallout. Much of this was at least conceptually borrowed from radeonsi. - Other threads might find a variant in the list before the variant has been compiled. To accomdate this, add a fence. Each thread will wait on the fence in the variant when searching the list. - A variant in the list may fail compilation. To accomodate this, add a flag. All paths will examine iris_compiled_shader::compilation_failed before trying to use the variant. - The race condition between multiple threads trying to create the same variant at the same time is handled *before* both thread spend the effort to compile the shader. The means that iris_upload_shader cannot change shaders on the caller, so it does not need to return anything. v2: Change "found" parameter of find_or_add_variant to "added." This inverts the values returned, and it probably makes uses of the returned value more easily understood. Always set the value in the called function. Suggested by Ken. v3: Move shader->compilation_failed check to avoid shader != NULL test. Rearrange some logic and add a comment in iris_update_compiled_tcs. Suggested by Ken. Don't call find_or_add_variant in iris_create_shader_state. See https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229#note_1000843 for more details. Noticed by Ken. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.