mesa/src
Timothy Arceri 1fdb21541e Revert "nir: bump loop unroll limit to 96."
This reverts commit 2d36efdb7f.

This raised limit turns out to harmful for more complex shaders,
it causes excessive spilling in some Bioshock Infinite shaders.

The fps for the ssao demo on radv remains unchanged when reverting
this.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-03-07 15:10:05 +11:00
..
amd ac/nir: don't put lod into args if it's zero. 2018-03-07 03:34:59 +00:00
broadcom nir: add lower_ldexp to nir compiler options 2018-02-28 09:23:49 +11:00
compiler Revert "nir: bump loop unroll limit to 96." 2018-03-07 15:10:05 +11:00
egl gbm: give a name to rgba fields 2018-03-05 15:14:36 +00:00
gallium st/omx/tizonia/h264d: Add EGLImage support 2018-03-06 17:21:11 +00:00
gbm gbm: give a name to rgba fields 2018-03-05 15:14:36 +00:00
getopt
glx loader_dri3/glx/egl: Reinstate the loader_dri3_vtable get_dri_screen callback 2018-02-20 10:36:53 +01:00
gtest autotools: include meson build files in tarball 2018-01-19 16:30:51 -08:00
hgl meson: Add Haiku platform support v4 2018-02-16 16:56:34 -06:00
intel intel: Add missing includes for building on Android 2018-03-06 00:14:22 -08:00
loader loader: Add support for platform and host1x busses 2018-03-02 14:40:29 +01:00
mapi *-symbol-check: use correct nm path when cross-compiling 2018-02-26 13:50:59 +00:00
mesa intel: Add missing includes for building on Android 2018-03-06 00:14:22 -08:00
util disk cache: Link with -latomic if necessary 2018-03-02 11:31:59 +01:00
vulkan android: vulkan/util: add dependency on libnativewindow for O and later 2018-02-26 14:50:24 +02:00
git_sha1.h.in meson: Build i965 and dri stack 2017-10-09 13:42:44 -07:00
Makefile.am autotools: include meson build files in tarball 2018-01-19 16:30:51 -08:00
meson.build meson: fix building without GL 2018-02-26 09:32:14 -08:00
SConscript buildsys: move file regeneration logic to the script itself 2017-10-27 13:38:37 +01:00