mesa/src
Zack Rusin 1fb8c3ce55 draw: use the prim count for ia primitives
Number of vertices to fetch doesn't always equal the number of input
vertices. To correctly compute the number if IA primitives we need
to use the total number of input vertices, not only those that
need to be fetched.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2013-04-22 20:36:07 -04:00
..
egl egl/dri2: NULL check value returned by dri2_create_surface 2013-04-12 16:24:48 -07:00
gallium draw: use the prim count for ia primitives 2013-04-22 20:36:07 -04:00
gbm gbm: Remember to init format on gbm_dri_bo_create. 2013-02-07 20:00:52 -05:00
getopt
glsl ralloc: Move declarations before statements. 2013-04-18 06:21:04 +01:00
glx build: Rename sources.mak -> Makefile.sources 2013-04-15 12:04:25 -07:00
gtest gtest: Build it only for 'make check'. 2013-01-13 12:38:44 +01:00
mapi glapi: Add counter information for glBufferData(), like glBufferSubData(). 2013-04-19 10:13:00 -07:00
mesa i965/fs: Don't save value returned by emit() if it's not used. 2013-04-22 15:34:32 -07:00
Makefile.am build: Remove GALLIUM_DIRS 2013-04-15 12:04:26 -07:00
SConscript Remove libGLU 2012-08-31 10:58:15 -07:00