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We were setting anv_pipeline::sample_shading_enable based on sampleShadingEnable without looking at minSampleShading. We would then pass this value into nir_lower_wpos_center which would add sample_pos to frag_coord. Then the back-end compiler picks up on the existence of sample_pos and forces persample dispatch. This leads to doing per-sample dispatch whenever sampleShadingEnable = VK_TRUE regardless of the value of minSampleShading. This is almost certainly costing us perf somewhere. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14022> |
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| etnaviv | ||
| freedreno | ||
| gallium | ||
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| getopt | ||
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| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| microsoft | ||
| nouveau | ||
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| util | ||
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| vulkan | ||
| meson.build | ||