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fneg and fabs are folded later in ppir, but having them in nir as a separate instructions prevents duplicate_intrinsics pass from duplicating load_input and load_uniform. Duplicate fneg and fabs, so subsequent duplicate_intrinsic pass can duplicate the loads shader-db: total instructions in shared programs: 27698 -> 27675 (-0.08%) instructions in affected programs: 2752 -> 2729 (-0.84%) helped: 21 HURT: 2 helped stats (abs) min: 1 max: 4 x̄: 1.19 x̃: 1 helped stats (rel) min: 0.38% max: 6.67% x̄: 2.75% x̃: 0.75% HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1 HURT stats (rel) min: 1.89% max: 1.89% x̄: 1.89% x̃: 1.89% 95% mean confidence interval for instructions value: -1.39 -0.61 95% mean confidence interval for instructions %-change: -3.67% -1.03% Instructions are helped. total loops in shared programs: 2 -> 2 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 372 -> 368 (-1.08%) spills in affected programs: 27 -> 23 (-14.81%) helped: 4 HURT: 0 total fills in shared programs: 1224 -> 1205 (-1.55%) fills in affected programs: 81 -> 62 (-23.46%) helped: 4 HURT: 0 LOST: 0 GAINED: 0 Reviewed-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33569> |
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| drivers | ||
| frontends | ||
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| tools | ||
| winsys | ||
| meson.build | ||
| README.portability | ||
CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D
= General Considerations =
The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure
= Compiler Support =
* Include the util/compiler.h.
* Cast explicitly when converting to integer types of smaller sizes.
* Cast explicitly when converting between float, double and integral types.
* Don't use named struct initializers.
* Don't use variable number of macro arguments. Use static inline functions
instead.
* Don't use C99 features.
= Standard Library =
* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.
== Memory Allocation ==
* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.
* Use align_pointer() function defined in u_memory.h for aligning pointers
in a portable way.
== Debugging ==
* Use the functions/macros in p_debug.h.
* Don't include assert.h, call abort, printf, etc.
= Code Style =
== Inherantice in C ==
The main thing we do is mimic inheritance by structure containment.
Here's a silly made-up example:
/* base class */
struct buffer
{
int size;
void (*validate)(struct buffer *buf);
};
/* sub-class of bufffer */
struct texture_buffer
{
struct buffer base; /* the base class, MUST COME FIRST! */
int format;
int width, height;
};
Then, we'll typically have cast-wrapper functions to convert base-class
pointers to sub-class pointers where needed:
static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
return (struct vertex_buffer *) buf;
}
To create/init a sub-classed object:
struct buffer *create_texture_buffer(int w, int h, int format)
{
struct texture_buffer *t = malloc(sizeof(*t));
t->format = format;
t->width = w;
t->height = h;
t->base.size = w * h;
t->base.validate = tex_validate;
return &t->base;
}
Example sub-class method:
void tex_validate(struct buffer *buf)
{
struct texture_buffer *tb = texture_buffer(buf);
assert(tb->format);
assert(tb->width);
assert(tb->height);
}
Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.
Gallium's pipe_context and the subclassed psb_context, etc are prime examples
of this. There's also many examples in Mesa and the Mesa state tracker.