mesa/src/gallium
Vasily Khoruzhick b6fba15bd7 lima: ppir: duplicate fneg and fabs if its source is an intrinsic
fneg and fabs are folded later in ppir, but having them in nir as a
separate instructions prevents duplicate_intrinsics pass from duplicating
load_input and load_uniform. Duplicate fneg and fabs, so subsequent
duplicate_intrinsic pass can duplicate the loads

shader-db:

total instructions in shared programs: 27698 -> 27675 (-0.08%)
instructions in affected programs: 2752 -> 2729 (-0.84%)
helped: 21
HURT: 2
helped stats (abs) min: 1 max: 4 x̄: 1.19 x̃: 1
helped stats (rel) min: 0.38% max: 6.67% x̄: 2.75% x̃: 0.75%
HURT stats (abs)   min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel)   min: 1.89% max: 1.89% x̄: 1.89% x̃: 1.89%
95% mean confidence interval for instructions value: -1.39 -0.61
95% mean confidence interval for instructions %-change: -3.67% -1.03%
Instructions are helped.

total loops in shared programs: 2 -> 2 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total spills in shared programs: 372 -> 368 (-1.08%)
spills in affected programs: 27 -> 23 (-14.81%)
helped: 4
HURT: 0

total fills in shared programs: 1224 -> 1205 (-1.55%)
fills in affected programs: 81 -> 62 (-23.46%)
helped: 4
HURT: 0

LOST:   0
GAINED: 0

Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33569>
2025-02-18 02:38:26 +00:00
..
auxiliary glx/egl/x11: fix x11_dri3_check_multibuffer 2025-02-17 02:50:15 +00:00
drivers lima: ppir: duplicate fneg and fabs if its source is an intrinsic 2025-02-18 02:38:26 +00:00
frontends ci: Update expectations from latest nightly 2025-02-17 06:56:30 +00:00
include gallium: Fix typos 2025-02-15 17:43:44 +00:00
targets gallium: Fix typos 2025-02-15 17:43:44 +00:00
tests gallium/meson: Deconflate swrast/softpipe/llvmpipe 2024-07-18 17:48:20 +00:00
tools gallium: remove take_ownership from set_vertex_buffers, assume it's true 2024-02-07 09:19:42 +00:00
winsys winsys/amdgpu: treat cs overflow as context lost 2025-01-31 08:13:34 +00:00
meson.build gallium/meson: Ensure all needed sym_config are set. 2024-12-31 16:14:36 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.