mesa/src/gallium
Erik Faye-Lund 1f27bd3f2b virgl: return error if allocating resolve_tmp fails
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2019-04-17 07:27:08 +00:00
..
auxiliary gallivm: fix bogus assert in get_indirect_index 2019-04-16 00:49:38 +02:00
docs gallium: add support for formatted image loads 2019-04-15 16:18:07 -04:00
drivers virgl: return error if allocating resolve_tmp fails 2019-04-17 07:27:08 +00:00
include vl: Add cropping flags for H264 2019-04-16 10:15:09 -04:00
state_trackers st/va/enc: Add support for frame_cropping_flag of VAEncSequenceParameterBufferH264 2019-04-16 10:15:09 -04:00
targets Delete autotools 2019-04-15 13:44:29 -07:00
tests Delete autotools 2019-04-15 13:44:29 -07:00
tools trace: Fix parsing of recent traces. 2018-06-04 21:06:31 +01:00
winsys winsys/amdgpu: don't set GTT with GDS & OA placements on APUs 2019-04-16 10:24:19 -04:00
Android.common.mk
Android.mk iris: add Android build 2019-02-21 10:26:10 -08:00
meson.build gallium: add lima driver 2019-04-11 09:57:53 +08:00
README.portability
SConscript gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times 2018-04-13 14:08:14 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.