mesa/src/gallium
Roland Scheidegger adcf8f8a13 softpipe: enable ARB_texture_view
Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...

49 new piglits, 47 pass, 2 fail (both due to fake multisampling).

v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-05-13 22:57:50 +02:00
..
auxiliary llvmpipe: enable ARB_texture_view 2015-05-13 22:57:50 +02:00
docs gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY 2015-05-12 19:38:31 +02:00
drivers softpipe: enable ARB_texture_view 2015-05-13 22:57:50 +02:00
include st/dri: add support for create_context_robustness GLX and EGL extensions 2015-05-12 19:38:45 +02:00
state_trackers gallium/st + hgl: Build fixes for Haiku 2015-05-13 09:41:30 -05:00
targets gallium/st + hgl: Build fixes for Haiku 2015-05-13 09:41:30 -05:00
tests mesa: Add scons files to distribution. 2014-12-12 12:11:50 -08:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys util: Move gallium's linked list to util 2015-05-08 17:16:13 -07:00
Android.common.mk
Android.mk st/egl: Remove. 2015-03-04 11:01:42 +00:00
Automake.inc util: Move u_atomic.h to src/util. 2014-12-01 11:28:44 -08:00
Makefile.am galahad: remove driver 2015-03-21 17:18:28 +00:00
README.portability
SConscript scons: add target osmesa using gallium state tracker. 2015-04-27 15:18:36 +01:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.