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For 1D/2D texture arrays use the pipe_resource::array_size field. In OpenGL 1D arrays texture use the height dimension as the array size and 2D array textures use the depth dimension as the array size. Gallium uses a special array_size field instead. When setting up gallium textures or comparing Mesa textures to gallium textures we need to be extra careful that we're comparing the right fields. The new st_gl_texture_dims_to_pipe_dims() function maps OpenGL texture dimensions to gallium texture dimensions and simplifies this quite a bit. |
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| driclient | ||
| egl | ||
| gallium | ||
| getopt | ||
| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mapi | ||
| mesa | ||
| talloc | ||
| Makefile | ||
| SConscript | ||