mesa/src/compiler
2022-03-01 21:59:55 +00:00
..
clc clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata 2021-11-15 07:47:00 -08:00
glsl glsl/nir: free GLSL IR right after we convert to NIR 2022-02-24 01:10:49 +00:00
isaspec isaspec: add gen-based leaf bitset separation 2022-02-12 13:46:07 -05:00
nir nir: pass nir_shader into nir_recompute_io_bases instead of func_impl 2022-03-01 21:59:55 +00:00
spirv spirv: Use task_payload mode for generic task outputs and mesh inputs. 2022-02-25 06:52:07 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
shader_enums.c compiler: Extract num_mesh_vertices_per_primitive function. 2022-02-14 11:13:42 +01:00
shader_enums.h nir: Add some notes about const/uniform array access rules in GL. 2022-02-16 20:06:21 +00:00
shader_info.h nir: add shader_info::xfb_strides 2022-03-01 21:59:55 +00:00