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With this rename, we use 'config' consitently to refer to GLX configurations instead of the modes/configs/visual mess before.
153 lines
4.5 KiB
C
153 lines
4.5 KiB
C
/*
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Copyright (c) 2008, 2009 Apple Inc.
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
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HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name(s) of the above
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copyright holders shall not be used in advertising or otherwise to
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promote the sale, use or other dealings in this Software without
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prior written authorization.
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*/
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <GL/gl.h>
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/* <rdar://problem/6953344> */
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#define glTexImage1D glTexImage1D_OSX
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#define glTexImage2D glTexImage2D_OSX
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#define glTexImage3D glTexImage3D_OSX
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLContext.h>
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#include <OpenGL/CGLRenderers.h>
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#undef glTexImage1D
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#undef glTexImage2D
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#undef glTexImage3D
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#include "apple_cgl.h"
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#include "apple_visual.h"
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#include "apple_glx.h"
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#include "glcontextmodes.h"
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enum
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{
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MAX_ATTR = 60
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};
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/*mode is a __GlcontextModes*/
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void
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apple_visual_create_pfobj(CGLPixelFormatObj * pfobj, const void *mode,
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bool * double_buffered, bool * uses_stereo,
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bool offscreen)
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{
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CGLPixelFormatAttribute attr[MAX_ATTR];
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const struct glx_config *c = mode;
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int numattr = 0;
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GLint vsref = 0;
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CGLError error = 0;
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if (offscreen) {
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apple_glx_diagnostic
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("offscreen rendering enabled. Using kCGLPFAOffScreen\n");
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attr[numattr++] = kCGLPFAOffScreen;
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attr[numattr++] = kCGLPFAColorSize;
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attr[numattr++] = 32;
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}
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else if (getenv("LIBGL_ALWAYS_SOFTWARE") != NULL) {
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apple_glx_diagnostic
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("Software rendering requested. Using kCGLRendererGenericFloatID.\n");
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attr[numattr++] = kCGLPFARendererID;
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attr[numattr++] = kCGLRendererGenericFloatID;
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}
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else if (getenv("LIBGL_ALLOW_SOFTWARE") != NULL) {
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apple_glx_diagnostic
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("Software rendering is not being excluded. Not using kCGLPFAAccelerated.\n");
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}
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else {
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attr[numattr++] = kCGLPFAAccelerated;
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}
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/*
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* The program chose a config based on the fbconfigs or visuals.
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* Those are based on the attributes from CGL, so we probably
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* do want the closest match for the color, depth, and accum.
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*/
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attr[numattr++] = kCGLPFAClosestPolicy;
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if (c->stereoMode) {
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attr[numattr++] = kCGLPFAStereo;
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*uses_stereo = true;
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}
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else {
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*uses_stereo = false;
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}
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if (c->doubleBufferMode) {
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attr[numattr++] = kCGLPFADoubleBuffer;
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*double_buffered = true;
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}
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else {
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*double_buffered = false;
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}
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attr[numattr++] = kCGLPFAColorSize;
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attr[numattr++] = c->redBits + c->greenBits + c->blueBits;
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attr[numattr++] = kCGLPFAAlphaSize;
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attr[numattr++] = c->alphaBits;
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if ((c->accumRedBits + c->accumGreenBits + c->accumBlueBits) > 0) {
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attr[numattr++] = kCGLPFAAccumSize;
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attr[numattr++] = c->accumRedBits + c->accumGreenBits +
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c->accumBlueBits + c->accumAlphaBits;
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}
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if (c->depthBits > 0) {
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attr[numattr++] = kCGLPFADepthSize;
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attr[numattr++] = c->depthBits;
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}
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if (c->stencilBits > 0) {
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attr[numattr++] = kCGLPFAStencilSize;
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attr[numattr++] = c->stencilBits;
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}
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if (c->sampleBuffers > 0) {
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attr[numattr++] = kCGLPFAMultisample;
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attr[numattr++] = kCGLPFASampleBuffers;
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attr[numattr++] = c->sampleBuffers;
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attr[numattr++] = kCGLPFASamples;
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attr[numattr++] = c->samples;
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}
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attr[numattr++] = 0;
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assert(numattr < MAX_ATTR);
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error = apple_cgl.choose_pixel_format(attr, pfobj, &vsref);
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if (error) {
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fprintf(stderr, "error: %s\n", apple_cgl.error_string(error));
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abort();
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}
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}
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