mesa/src/broadcom
Eric Engestrom e767f54f28 v3d: introduce V3D_DBG() macro to make V3D_DEBUG checks consistent
The main issue was the inconsistent use of `unlikely()`, but the macro
also simplifies the code a little bit.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18086>
2022-08-24 23:03:57 +00:00
..
ci ci: update pass/fail results for spec@!opengl 1.0@gl-1.0-dlist-bitmap 2022-08-24 18:13:02 +00:00
cle broadcom: add line rasterization mode to packet definition 2022-03-18 09:38:38 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common v3d: introduce V3D_DBG() macro to make V3D_DEBUG checks consistent 2022-08-24 23:03:57 +00:00
compiler v3d: introduce V3D_DBG() macro to make V3D_DEBUG checks consistent 2022-08-24 23:03:57 +00:00
drm-shim Use proper types for meson objects 2022-04-18 13:03:08 +03:00
qpu broadcom: drop unused functions 2022-01-31 16:10:31 +00:00
simulator v3d/simulator: add support for AMD cards 2022-04-27 14:42:23 +00:00
vulkan v3d: introduce V3D_DBG() macro to make V3D_DEBUG checks consistent 2022-08-24 23:03:57 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
meson.build meson: drop duplicate lib in lib name 2022-08-22 08:35:41 +00:00