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Most of the time with nir_def_rewrite_uses_after, you want to rewrite after the
replacement. Make that the default thing to be more ergonomic and to drop
parent_instr uses.
We leave nir_def_rewrite_uses_after_instr defined if you really want the old
signature with an arbitrary after point.
Via Coccinelle patch:
@@
expression a, b;
@@
-nir_def_rewrite_uses_after(a, b, b->parent_instr)
+nir_def_rewrite_uses_after_def(a, b)
Followed by a bunch of sed.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36489>
330 lines
12 KiB
C
330 lines
12 KiB
C
/*
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* Copyright © 2015 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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/* Lower gl_FragCoord (and ddy) to account for driver's requested coordinate-
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* origin and pixel-center vs. shader. If transformation is required, a
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* gl_FbWposYTransform uniform is inserted (with the specified state-slots)
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* and additional instructions are inserted to transform gl_FragCoord (and
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* ddy src arg).
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*/
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typedef struct {
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const nir_lower_wpos_ytransform_options *options;
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nir_builder b;
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nir_def *transform;
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} lower_wpos_ytransform_state;
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static nir_def *
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get_transform(lower_wpos_ytransform_state *state)
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{
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if (state->transform == NULL) {
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/* NOTE: name must be prefixed w/ "gl_" to trigger slot based
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* special handling in uniform setup:
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*/
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nir_variable *var = nir_state_variable_create(state->b.shader,
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glsl_vec4_type(),
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"gl_FbWposYTransform",
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state->options->state_tokens);
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var->data.how_declared = nir_var_hidden;
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state->b.cursor = nir_before_impl(nir_shader_get_entrypoint(state->b.shader));
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state->transform = nir_load_var(&state->b, var);
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}
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return state->transform;
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}
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static bool
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emit_wpos_adjustment(lower_wpos_ytransform_state *state,
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nir_intrinsic_instr *intr, bool invert,
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float adjX, float adjY[2])
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{
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nir_builder *b = &state->b;
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unsigned c = 0;
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if (nir_intrinsic_has_component(intr)) {
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c = nir_intrinsic_component(intr);
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/* this pass only alters the first two components */
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if (c > 1)
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return false;
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}
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if (c == 0 && intr->num_components == 1 && adjX == 0.0)
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return false;
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nir_def *wpostrans = get_transform(state);
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b->cursor = nir_after_instr(&intr->instr);
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nir_def *wpos[4] = { NULL };
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for (unsigned i = 0; i < intr->num_components; i++)
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wpos[i + c] = nir_channel(b, &intr->def, i);
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/* First, apply the coordinate shift: */
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if (wpos[0] && adjX)
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wpos[0] = nir_fadd_imm(b, wpos[0], adjX);
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if (wpos[1] && adjY[0] != adjY[1]) {
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/* Adjust the y coordinate by adjY[1] or adjY[0] respectively
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* depending on whether inversion is actually going to be applied
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* or not, which is determined by testing against the inversion
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* state variable used below, which will be either +1 or -1.
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*/
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nir_def *cond = nir_flt_imm(b, nir_channel(b, wpostrans, invert ? 2 : 0), 0.0);
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nir_def *adj_temp = nir_bcsel(b, cond,
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nir_imm_float(b, adjY[0]),
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nir_imm_float(b, adjY[1]));
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wpos[1] = nir_fadd(b, wpos[1], adj_temp);
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} else if (wpos[1] && adjY[0]) {
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wpos[1] = nir_fadd_imm(b, wpos[1], adjY[0]);
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}
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if (wpos[1]) {
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/* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be
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* inversion/identity, or the other way around if we're drawing to an FBO.
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*/
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unsigned base = invert ? 0 : 2;
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/* wpos.y = wpos.y * trans.x/z + trans.y/w */
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wpos[1] = nir_ffma(b, wpos[1], nir_channel(b, wpostrans, base),
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nir_channel(b, wpostrans, base + 1));
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}
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nir_def *new_wpos = nir_vec(b, &wpos[c], intr->num_components);
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nir_def_rewrite_uses_after(&intr->def, new_wpos);
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return true;
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}
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static bool
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lower_fragcoord(lower_wpos_ytransform_state *state, nir_intrinsic_instr *intr)
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{
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const nir_lower_wpos_ytransform_options *options = state->options;
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const struct shader_info *info = &state->b.shader->info;
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float adjX = 0.0f;
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float adjY[2] = { 0.0f, 0.0f };
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bool invert = false;
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/* Based on logic in emit_wpos():
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*
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* Query the pixel center conventions supported by the pipe driver and set
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* adjX, adjY to help out if it cannot handle the requested one internally.
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*
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* The bias of the y-coordinate depends on whether y-inversion takes place
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* (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we are
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* drawing to an FBO (causes additional inversion), and whether the pipe
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* driver origin and the requested origin differ (the latter condition is
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* stored in the 'invert' variable).
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*
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* For height = 100 (i = integer, h = half-integer, l = lower, u = upper):
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*
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* center shift only:
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* i -> h: +0.5
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* h -> i: -0.5
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*
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* inversion only:
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* l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99
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* l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5
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* u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0
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* u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5
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*
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* inversion and center shift:
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* l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5
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* l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99
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* u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5
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* u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0
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*/
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if (info->fs.origin_upper_left) {
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/* Fragment shader wants origin in upper-left */
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if (options->fs_coord_origin_upper_left) {
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/* the driver supports upper-left origin */
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} else if (options->fs_coord_origin_lower_left) {
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/* the driver supports lower-left origin, need to invert Y */
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invert = true;
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} else {
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UNREACHABLE("invalid options");
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}
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} else {
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/* Fragment shader wants origin in lower-left */
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if (options->fs_coord_origin_lower_left) {
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/* the driver supports lower-left origin */
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} else if (options->fs_coord_origin_upper_left) {
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/* the driver supports upper-left origin, need to invert Y */
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invert = true;
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} else {
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UNREACHABLE("invalid options");
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}
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}
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if (info->fs.pixel_center_integer) {
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/* Fragment shader wants pixel center integer */
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if (options->fs_coord_pixel_center_integer) {
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/* the driver supports pixel center integer */
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adjY[1] = 1.0f;
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} else if (options->fs_coord_pixel_center_half_integer) {
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/* the driver supports pixel center half integer, need to bias X,Y */
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adjX = -0.5f;
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adjY[0] = -0.5f;
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adjY[1] = 0.5f;
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} else {
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UNREACHABLE("invalid options");
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}
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} else {
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/* Fragment shader wants pixel center half integer */
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if (options->fs_coord_pixel_center_half_integer) {
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/* the driver supports pixel center half integer */
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} else if (options->fs_coord_pixel_center_integer) {
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/* the driver supports pixel center integer, need to bias X,Y */
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adjX = adjY[0] = adjY[1] = 0.5f;
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} else {
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UNREACHABLE("invalid options");
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}
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}
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return emit_wpos_adjustment(state, intr, invert, adjX, adjY);
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}
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/* turns 'ddy(p)' into 'ddy(fmul(p, transform.x))' */
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static bool
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lower_ddy(lower_wpos_ytransform_state *state, nir_intrinsic_instr *ddy)
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{
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nir_builder *b = &state->b;
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nir_def *wpostrans = get_transform(state);
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b->cursor = nir_before_instr(&ddy->instr);
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nir_def *p = ddy->src[0].ssa;
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nir_def *trans = nir_f2fN(b, nir_channel(b, wpostrans, 0), p->bit_size);
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nir_def *pt = nir_fmul(b, p, trans);
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nir_src_rewrite(&ddy->src[0], pt);
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return true;
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}
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/* Multiply interp_deref_at_offset's or load_barycentric_at_offset's offset
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* by transform.x to flip it.
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*/
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static bool
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lower_interp_deref_or_load_baryc_at_offset(lower_wpos_ytransform_state *state,
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nir_intrinsic_instr *intr,
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unsigned offset_src)
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{
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nir_builder *b = &state->b;
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nir_def *wpostrans = get_transform(state);
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b->cursor = nir_before_instr(&intr->instr);
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nir_def *offset = intr->src[offset_src].ssa;
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nir_def *flip_y = nir_fmul(b, nir_channel(b, offset, 1),
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nir_channel(b, wpostrans, 0));
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offset = nir_vector_insert_imm(b, offset, flip_y, 1);
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nir_src_rewrite(&intr->src[offset_src], offset);
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return true;
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}
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static bool
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lower_load_sample_pos(lower_wpos_ytransform_state *state,
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nir_intrinsic_instr *intr)
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{
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nir_builder *b = &state->b;
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nir_def *wpostrans = get_transform(state);
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b->cursor = nir_after_instr(&intr->instr);
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nir_def *pos = &intr->def;
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nir_def *scale = nir_channel(b, wpostrans, 0);
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nir_def *neg_scale = nir_channel(b, wpostrans, 2);
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/* Either y or 1-y for scale equal to 1 or -1 respectively. */
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nir_def *flipped_y = nir_ffma(b, nir_channel(b, pos, 1), scale,
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nir_fmax(b, neg_scale, nir_imm_float(b, 0.0)));
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nir_def *flipped_pos = nir_vector_insert_imm(b, pos, flipped_y, 1);
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nir_def_rewrite_uses_after(&intr->def, flipped_pos);
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return true;
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}
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static bool
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lower_wpos_ytransform_instr(nir_builder *b, nir_intrinsic_instr *intr,
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void *data)
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{
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lower_wpos_ytransform_state *state = data;
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state->b = *b;
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switch (intr->intrinsic) {
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case nir_intrinsic_load_deref: {
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nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
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nir_variable *var = nir_deref_instr_get_variable(deref);
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if (var->data.mode == nir_var_system_value &&
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var->data.location == SYSTEM_VALUE_FRAG_COORD) {
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/* gl_FragCoord should not have array/struct derefs: */
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return lower_fragcoord(state, intr);
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} else if (var->data.mode == nir_var_system_value &&
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var->data.location == SYSTEM_VALUE_SAMPLE_POS) {
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return lower_load_sample_pos(state, intr);
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}
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return false;
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}
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case nir_intrinsic_load_interpolated_input: {
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nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
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if (sem.location == VARYING_SLOT_POS)
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return lower_fragcoord(state, intr);
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return false;
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}
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case nir_intrinsic_load_frag_coord:
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return lower_fragcoord(state, intr);
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case nir_intrinsic_load_sample_pos:
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return lower_load_sample_pos(state, intr);
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case nir_intrinsic_interp_deref_at_offset:
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return lower_interp_deref_or_load_baryc_at_offset(state, intr, 1);
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case nir_intrinsic_load_barycentric_at_offset:
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return lower_interp_deref_or_load_baryc_at_offset(state, intr, 0);
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case nir_intrinsic_ddy:
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case nir_intrinsic_ddy_fine:
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case nir_intrinsic_ddy_coarse:
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return lower_ddy(state, intr);
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default:
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return false;
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}
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}
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bool
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nir_lower_wpos_ytransform(nir_shader *shader,
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const nir_lower_wpos_ytransform_options *options)
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{
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assert(shader->info.io_lowered);
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lower_wpos_ytransform_state state = {
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.options = options,
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};
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assert(shader->info.stage == MESA_SHADER_FRAGMENT);
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return nir_shader_intrinsics_pass(shader,
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lower_wpos_ytransform_instr,
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nir_metadata_control_flow,
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&state);
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}
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