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Inserting the value for the second quad in the wrong place for the following shuffle. This meant the row or image stride was undefined which is quite catastrophic, can lead to bogus texels fetched or just segfault. This code is only hit for SoA path currently, still surprising it didn't crash more or caused more visible issues (I think llvm used a broadcast shuffle for the undefined parts of the vector, hence the undefined value for the second quad was just the same as that from the first quad, so as long as both quads hit the same mip level everything was fine, and since lower mips always have the same large stride it made it less likely to hit out-of-bound memory in case of differing lods). Note: this is a candidate for stable branches. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.