mesa/src
Zack Rusin 1d425c4c6d draw: reset the vertex id when injecting new primitive id
Without reseting the vertex id, with primitives where the same
vertex is used with different primitives (e.g. tri/lines strips)
our vbuf module won't re-emit those vertices with the changed
primitive id. So lets reset the vertex id whenever injecting
new primitive id to make sure that the vertex data is correctly
emitted.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-08-08 20:54:03 -04:00
..
egl egl: Do not export private symbols 2013-08-08 15:17:51 -07:00
gallium draw: reset the vertex id when injecting new primitive id 2013-08-08 20:54:03 -04:00
gbm egl: Update to Wayland 1.2 server API 2013-08-07 10:37:58 -07:00
getopt
glsl glsl: Disallow interpolation qualifiers on non-input/output variables. 2013-08-02 08:24:23 -07:00
glx Apple: glFlush() is not needed with CGLFlushDrawable() 2013-07-20 10:25:28 -07:00
gtest gtest: Build it only for 'make check'. 2013-01-13 12:38:44 +01:00
mapi mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctly 2013-08-06 10:46:05 -07:00
mesa i965: Remember to call intel_prepare_render() before blitting. 2013-08-08 12:12:47 -07:00
Makefile.am build: Remove GALLIUM_DIRS 2013-04-15 12:04:26 -07:00
SConscript