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DCC decompress/FMASK expand are supported on compute queues. Since the driver doesn't perform fast clears with concurrent images, we don't need to perform a FCE on compute (we can't anyways). This fixes a performance regression with Control and VKD3D_CONFIG=multi_queue. One more optimization (as discussed with Bas) is to implement FCE on compute to allow fast clears. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10323> |
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| addrlib | ||
| ci | ||
| common | ||
| compiler | ||
| llvm | ||
| registers | ||
| vulkan | ||
| .clang-format | ||
| Android.addrlib.mk | ||
| Android.common.mk | ||
| Android.compiler.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||