mesa/src/gallium
Russell Greene 1c2d3b3cd1 radeonsi: vpe: fix noisy false error
When running `ffmpeg -vaapi_device /dev/dri/renderD128 -f lavfi -i smptebars=duration=5:size=1280x720:rate=30 -vf format=rgba,hwupload,scale_vaapi=format=nv12,hwdownload  testout.mp4`,

the vpe is asked to transform into NV12, which cannot be done with a blit. `si_vpe_construct_blt` fails, but then it gracefully falls back into `vlVaPostProcCompositor` and finishes the task correctly, but not before logging the error:

SIVPE ERROR ../mesa-25.1.3/src/gallium/drivers/radeonsi/si_vpe.c:1095 si_vpe_construct_blt Failed in checking process operation and build settings(9)

for each frame that is processed. Since this is expected, my original thought was to demote this to a warning. But looking at all the reasons it could fail for, there already is a warning (or error) logged, so it seems to me the best thing to do is remove the error entirely

There may be a better approach here, and I'm all ears.

Fixes: e85a6b6a63 ("radeonsi/vpe: check reduction ratio")
Reviewed-by: Peyton Lee <peytolee@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35449>
(cherry picked from commit e1bcd0f4a5)
2025-06-18 17:55:48 +02:00
..
auxiliary tc: fix zsbuf rp info persistence across fb states 2025-06-18 17:55:48 +02:00
drivers radeonsi: vpe: fix noisy false error 2025-06-18 17:55:48 +02:00
frontends rusticl/image: fix sub-buffer images 2025-06-18 17:55:47 +02:00
include util/driconf: add force_gl_depth_component_type_int workaround 2025-05-06 17:24:00 +02:00
targets gallium/dril: Add entrypoint for apple (asahi) kms driver 2025-06-18 17:55:48 +02:00
tools gallium: eliminate frontend refcounting from samplerviews 2025-03-12 01:37:28 +00:00
winsys radeonsi: Fix violation of aliasing rules in radeon_ws_bo_reference 2025-06-04 15:52:48 +02:00
meson.build gallium: delete tests 2025-03-13 21:36:22 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.