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In these cases we know that the BO has not been added to the job before, so we can skip the usual process for adding the BO where we check if we had already added it before to avoid duplicates. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10210>
126 lines
3.7 KiB
C
126 lines
3.7 KiB
C
/*
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* Copyright © 2019 Raspberry Pi
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "v3dv_private.h"
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#include "broadcom/cle/v3dx_pack.h"
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void
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v3dv_cl_init(struct v3dv_job *job, struct v3dv_cl *cl)
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{
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cl->base = NULL;
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cl->next = cl->base;
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cl->bo = NULL;
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cl->size = 0;
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cl->job = job;
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list_inithead(&cl->bo_list);
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}
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void
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v3dv_cl_destroy(struct v3dv_cl *cl)
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{
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list_for_each_entry_safe(struct v3dv_bo, bo, &cl->bo_list, list_link) {
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assert(cl->job);
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list_del(&bo->list_link);
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v3dv_bo_free(cl->job->device, bo);
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}
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/* Leave the CL in a reset state to catch use after destroy instances */
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v3dv_cl_init(NULL, cl);
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}
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static bool
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cl_alloc_bo(struct v3dv_cl *cl, uint32_t space, bool use_branch)
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{
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struct v3dv_bo *bo = v3dv_bo_alloc(cl->job->device, space, "CL", true);
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if (!bo) {
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fprintf(stderr, "failed to allocate memory for command list\n");
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v3dv_flag_oom(NULL, cl->job);
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return false;
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}
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list_addtail(&bo->list_link, &cl->bo_list);
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bool ok = v3dv_bo_map(cl->job->device, bo, bo->size);
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if (!ok) {
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fprintf(stderr, "failed to map command list buffer\n");
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v3dv_flag_oom(NULL, cl->job);
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return false;
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}
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/* Chain to the new BO from the old one if requested */
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if (use_branch && cl->bo) {
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cl_emit(cl, BRANCH, branch) {
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branch.address = v3dv_cl_address(bo, 0);
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}
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} else {
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v3dv_job_add_bo_unchecked(cl->job, bo);
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}
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cl->bo = bo;
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cl->base = cl->bo->map;
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cl->size = cl->bo->size;
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cl->next = cl->base;
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return true;
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}
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uint32_t
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v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment)
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{
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uint32_t offset = align(v3dv_cl_offset(cl), alignment);
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if (offset + space <= cl->size) {
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cl->next = cl->base + offset;
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return offset;
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}
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cl_alloc_bo(cl, space, false);
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return 0;
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}
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void
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v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space)
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{
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/* We do not want to emit branches from secondary command lists, instead,
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* we will branch to them when we execute them in a primary using
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* 'branch to sub list' commands, expecting each linked secondary to
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* end with a 'return from sub list' command.
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*/
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bool needs_return_from_sub_list = false;
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if (cl->job->type == V3DV_JOB_TYPE_GPU_CL_SECONDARY) {
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if (cl->size > 0) {
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needs_return_from_sub_list = true;
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space += cl_packet_length(RETURN_FROM_SUB_LIST);
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}
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} else {
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space += cl_packet_length(BRANCH);
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}
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if (v3dv_cl_offset(cl) + space <= cl->size)
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return;
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if (needs_return_from_sub_list)
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cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
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cl_alloc_bo(cl, space, !needs_return_from_sub_list);
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}
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