mesa/src/compiler
Karol Herbst 1b22b67199 nir: make workgroup_id 32 bit only
No backend supports 64 bit values natively anyway.

Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24905>
2023-08-30 07:04:33 +00:00
..
clc rusticl: add cl_khr_expect_assume 2023-08-22 17:28:05 +00:00
glsl util/driconf: add workarounds for the Chronicles of Riddick 2023-08-24 22:38:56 +00:00
isaspec isaspec: Add initial decoding support 2023-07-28 18:41:58 +00:00
nir nir: make workgroup_id 32 bit only 2023-08-30 07:04:33 +00:00
spirv spirv/nir_to_spirv: add expect assume op codes 2023-08-22 17:28:05 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler/glsl: Move glsl_print_type from glsl_types.* to ir_print_visitor.cpp 2023-08-24 02:54:09 +00:00
glsl_types.h compiler/glsl: Move glsl_print_type from glsl_types.* to ir_print_visitor.cpp 2023-08-24 02:54:09 +00:00
meson.build compiler: Move spirv into a module of its own 2023-06-20 16:18:08 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/gl: Move glsl_type::sampler_target() into a helper in its one caller 2023-08-08 01:50:05 +00:00
nir_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
shader_enums.c nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_enums.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_info.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00