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Needed for GL_ARB_get_texture_sub_image. But at this point, the offsets are always zero and the sizes match the whole texture image. v2: Fixes, suggestions from Laura Ekstrand: * Fix calls to ctx->Driver.UnmapTextureImage() to pass the correct slice value. * Added comments and assertions to check zoffset+depth<=tex->Depth before the 'img' loops. * Added a new zoffset==0 assert in get_tex_memcpy(). Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> |
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| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||